| abstract
| - A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by lev_comp. NetHack loads the .des-file when needed and creates the special level based on the instructions in it.
* The Dungeons of Doom (branch)
* Elemental Planes (branch)
* Plane of Earth
* Plane of Air
* Plane of Fire
* Plane of Water
* Astral Plane
* The Gnomish Mines (branch)
* Minetown
* Mine's End
* Oracle
* Sokoban (branch)
* 1a, 1b, 2a, 2b, 3a, 3b, 4a, 4b
* Big Room
* Fort Ludios (branch)
* Rogue level
* Quest (branch)
* Home
* Locate
* Goal
* Medusa's Island
* Castle
* Gehennom (branch)
* Valley of the Dead
* Asmodeus' Lair
* Juiblex's Swamp
* Baalzebub's Lair
* Orcus' Town
* Wizard's Tower (3 levels)
* Fake Wizard's Tower (2 levels)
* Vlad's Tower (branch)
* Vibrating Square
* Moloch's Sanctum
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