About: Eidos Montréal   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The philosophy of the studio is based on four pillars: * Development of major AAA titles * Development for PC and next-generation consoles (PlayStation 3, Xbox 360, Wii) * Long pre-production and production cycle (24 months) * Small, consistent teams (up to 80 people) The General Manager Stéphane D'Astous opposed the trend of shortening time of development and enlarging teams. He compared it to "trying to get nine women to give birth to a baby in one month".

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  • Eidos Montréal
  • Eidos Montréal
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  • Eidos Montréal - studio programistyczne założone 26 listopada 2007 w ramach Eidos Interactive w Montrealu. W grudniu 2009 roku liczba pracowników ma osiągnąć 350, z czego 100 będą stanowić testerzy.
  • The philosophy of the studio is based on four pillars: * Development of major AAA titles * Development for PC and next-generation consoles (PlayStation 3, Xbox 360, Wii) * Long pre-production and production cycle (24 months) * Small, consistent teams (up to 80 people) The General Manager Stéphane D'Astous opposed the trend of shortening time of development and enlarging teams. He compared it to "trying to get nine women to give birth to a baby in one month".
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abstract
  • Eidos Montréal - studio programistyczne założone 26 listopada 2007 w ramach Eidos Interactive w Montrealu. W grudniu 2009 roku liczba pracowników ma osiągnąć 350, z czego 100 będą stanowić testerzy.
  • The philosophy of the studio is based on four pillars: * Development of major AAA titles * Development for PC and next-generation consoles (PlayStation 3, Xbox 360, Wii) * Long pre-production and production cycle (24 months) * Small, consistent teams (up to 80 people) The General Manager Stéphane D'Astous opposed the trend of shortening time of development and enlarging teams. He compared it to "trying to get nine women to give birth to a baby in one month".
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