About: TzHaar-Xil (Hardened)   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Unlike regular TzHaar-Xil, these cannot detect prayer. It appears that they always attack with ranged with the first few hits, permanently switching to melee after that. Therefore, players are advised to use Protect/Deflect Missiles for the TzHaar-Xil's first few hits, then melee them with Protect/Deflect Melee on when it switches to melee. Do not attempt to range, mage or halberd these from a distance unless you are praying ranged, as they will switch back to ranged if they cannot reach the player while under attack. It is not advisable to "tank" their ranged attack as it has a very high max hit as well as high accuracy. Their melee attacks hits less and is less accurate, but still dangerous. Their melee and ranged attacks have a very similar animation in close range, so players should ru

AttributesValues
rdf:type
rdfs:label
  • TzHaar-Xil (Hardened)
rdfs:comment
  • Unlike regular TzHaar-Xil, these cannot detect prayer. It appears that they always attack with ranged with the first few hits, permanently switching to melee after that. Therefore, players are advised to use Protect/Deflect Missiles for the TzHaar-Xil's first few hits, then melee them with Protect/Deflect Melee on when it switches to melee. Do not attempt to range, mage or halberd these from a distance unless you are praying ranged, as they will switch back to ranged if they cannot reach the player while under attack. It is not advisable to "tank" their ranged attack as it has a very high max hit as well as high accuracy. Their melee attacks hits less and is less accurate, but still dangerous. Their melee and ranged attacks have a very similar animation in close range, so players should ru
Level
  • 98(xsd:integer)
Attack
  • 70(xsd:integer)
acc magic
  • 1486(xsd:integer)
aff magic
  • 40(xsd:integer)
lifepoints
  • 3500(xsd:integer)
Examine
  • In Plaza: He loves nothing more than crushing skulls in the Fight Pits. In Pits: Fought in more Fight Pit battles than you've had haircuts.
max hit
  • 280(xsd:integer)
Poisonous
  • No
max magic
  • 280(xsd:integer)
attack speed
  • 6(xsd:integer)
acc melee
  • 1486(xsd:integer)
aff weakness
  • 40(xsd:integer)
aff melee
  • 40(xsd:integer)
max ranged
  • 280(xsd:integer)
Always Drops
  • Nothing
aff ranged
  • 40(xsd:integer)
Attack style
  • Melee, Ranged
acc ranged
  • 1486(xsd:integer)
slaylvl
  • No
max melee
  • 280(xsd:integer)
Aggressive
  • No
immune to poison
  • No
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
Defence
  • 70(xsd:integer)
Magic
  • 70(xsd:integer)
Name
  • TzHaar-Xil
Weakness
  • None
  • Nothing
Members
  • Yes
Update
  • TzHaar Quest, Minigame and Graphical Rework
Armour
  • 1486(xsd:integer)
ID
  • 15178(xsd:integer)
Style
  • ranged
Release
  • 2012-02-14(xsd:date)
Experience
  • 440(xsd:double)
Ranged
  • 70(xsd:integer)
LP
  • 3500(xsd:integer)
abstract
  • Unlike regular TzHaar-Xil, these cannot detect prayer. It appears that they always attack with ranged with the first few hits, permanently switching to melee after that. Therefore, players are advised to use Protect/Deflect Missiles for the TzHaar-Xil's first few hits, then melee them with Protect/Deflect Melee on when it switches to melee. Do not attempt to range, mage or halberd these from a distance unless you are praying ranged, as they will switch back to ranged if they cannot reach the player while under attack. It is not advisable to "tank" their ranged attack as it has a very high max hit as well as high accuracy. Their melee attacks hits less and is less accurate, but still dangerous. Their melee and ranged attacks have a very similar animation in close range, so players should run away from them briefly to check if they have switched to melee before switching prayers. If they have switched to melee they would follow the player. It should be noted that the attack style resets to ranged if the TzHaar-Xil attacks Ga'al-Jeh or retaliates against the player's summoning familiar. Also, the familiar cannot have any items in their inventory. Therefore, a weak combat familiar such as the spirit terrorbird would be more hindrance than help. A non-aggressive familiar, such as a Unicorn stallion, is recommended. Player with high melee defence and some good food could simple pray against their ranged attack while using a powerful combat familiar like a steel titan. Either way, being attacked by two of them at once is extremely dangerous as without the right prayer the pair could kill most players in one hit. Keep in mind that their attacks hit the hardest among all enemies in the Pits. However, they have fairly low defence, and should not be too difficult to kill as long as you pray correctly. Good melee armour is advised for a better chance to survive a misclick or prayer points running out. Currently, one of the two TzHaar-Xil (Hardened) is not affected by the Ring of recoil. However, the ring could damage the other one. This is likely a glitch.
is Monster of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software