The Sight is the ability to see past glamour to a thing's true nature.
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| - The Sight is the ability to see past glamour to a thing's true nature.
- The Sight is a psy technique that works by determining the location of nearby sentient creatures through broad-based Scanning, then picking up their visual thought streams and compositing a picture of the battlefield. The Sight is not a direct, literal substitute for regular vision. In pitch darkness, where no one can see, there are no visual thought streams to composite and the Sight will do no good. Instead, a separate technique known as Telekinetic Sweeping may be used to directly figure out the shape of one's surroundings. In rare instances, the Sight can be used to see through time.
- The Sight is a novel by David Clement-Davies. It is followed by Fell.
- The Sight is a type of 'sixth sense' that is possessed by the Vecin. It stems from the Allmother (or so they believe) and it manifests more strongly in women.
- The Sight is a Minutemen side quest in Fallout 4.
- The sight is the ability to see into Fairie. Many possible ways are listed, and are divided into two categories: natural born, and given. To have the natural ablility to see into Fairie, one must be either the seventh son of a seventh son, or be a red-head (citation needed). There are several ways to gain the Sight, such as having your eyes spit in by a hobgoblin, taking a fairie bath in the moonlight, making an ointment of four leaf clovers, putting one foot in the water while putting the other on land, or finding a seeing stone, a perfectly round stone with a hole in the middle, and looking through it.
- The Sight is the first installment of the Warriors: The Power of Three series by Erin Hunter was released April 24, 2007. This book was recommended as Children's Summer reading by the Washington Post Children's Book Club.
- The Sight is the first book in the arc. Hollypaw, Jaypaw, and Lionpaw are the cats depicted in the center of the original cover.
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Summary
| - The time has come for three kits of ThunderClan, Hollypaw, Jaypaw, and Lionpaw, to become apprentices. Grandchildren of the great leader Firestar, all three possess unusual power and talent. But dark secrets surround them, and a mysterious prophecy hints at trouble to come. The warrior code is danger of being washed away by a river of blood, and all the young cats' strength will be needed if the Clans are to survive.
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Reward
| - Revelations on the Sole Survivor's future
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DESC
| - Quest complete
- Bring Buffout to Mama Murphy
- Bring Jet to Mama Murphy
- Bring Med-X to Mama Murphy
- Bring Mentats to Mama Murphy
- Bring Psycho to Mama Murphy
- Build Mama Murphy's Chair in Sanctuary
- Mama Murphy dies
- Mama Murphy goes clean
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| - Jaypaw's thoughts on the prophecy
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editions
| - Hardcover, Paperback, e-Book
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Related
| - Reunions
- Unlikely Valentine
- Hunter/Hunted
- The Glowing Sea
- Getting a Clue
- Jewel of the Commonwealth
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