About: Enzo the Smart   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bob, Dot, Enzo, and some binomes are in a Rampart strategy Game. Each controls a tower from which they must bring down the User's tower. The User takes out Dot's tower, but not before Dot can grab everyone on the tower and leap to safety. Enzo then devises a plan through which he would use a huge canon and a huge cannonball to destroy the User's tower. The cannonball proves to be too big to be shot, and it is up to Bob to save the Game.

AttributesValues
rdfs:label
  • Enzo the Smart
rdfs:comment
  • Bob, Dot, Enzo, and some binomes are in a Rampart strategy Game. Each controls a tower from which they must bring down the User's tower. The User takes out Dot's tower, but not before Dot can grab everyone on the tower and leap to safety. Enzo then devises a plan through which he would use a huge canon and a huge cannonball to destroy the User's tower. The cannonball proves to be too big to be shot, and it is up to Bob to save the Game.
dcterms:subject
Story
  • Mark Edens, Brendan McCarthy, Ian Pearson
Airdate
  • 1995-02-11(xsd:date)
Caption
  • Bob and Dot at half speed
dbkwik:reboot/prop...iPageUsesTemplate
Title
  • Enzo the Smart
Episode
  • 1(xsd:double)
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Writers
abstract
  • Bob, Dot, Enzo, and some binomes are in a Rampart strategy Game. Each controls a tower from which they must bring down the User's tower. The User takes out Dot's tower, but not before Dot can grab everyone on the tower and leap to safety. Enzo then devises a plan through which he would use a huge canon and a huge cannonball to destroy the User's tower. The cannonball proves to be too big to be shot, and it is up to Bob to save the Game. Bob is using Glitch to determine a proper firing angle. He aims a tiny cannon straight at the User's supply of gun powder, and wins the Game. This makes Enzo feel BASIC because he couldn't figure out how to beat the User. Bob tells him to calm down and not be so hard on himself, but to no avail. Enzo becomes determined to become smarter so he can beat the User the next time. Enzo decides to turn to Phong, because Phong always seems to have the answers to everything. As is customary, Phong challenges Enzo to a game of Pong. Enzo loses, and Phong says he cannot bestow any wisdom upon him. He does, however, take Enzo to Mainframe's Read-Only Room, where Enzo can access any and all information in Mainframe. This is Phong's favourite way to get smarter. When Phong leaves Enzo to his studying, the boy tells the computer to access every file in the system. Before long, though, Enzo realizes that information is not so easily had. He asks the computer how he can become smarter right away. The computer leads him to the Clock Speed Room. The computer in the Clock Speed Room asks Enzo what he wants, and Enzo elects to be twice as smart as everybody in Mainframe. The computer grants him the wish. When Enzo leaves the Principal Office, he finds that everything has gone 8-bit. The colors are all wrong. He asks Phong what is going on, but Phong acts strangely and doesn't reply, running into walls. Enzo goes to Dot's Diner, only to find everyone has become BASIC. He then realizes that he only made everyone twice as dumb as himself. In his rush to get back to the Principal Office to change it back, a Game Cube lands. The Game is an Olympics Game where there are two teams, the User's team, and Enzo's team. Enzo reboots as coach, to his frustration, and watches helplessly from the sidelines as the User's team creams his team in event after event. Finally, in an act of desperation, Enzo decides to do the final event, The Eliminator, himself. The User gets a head-start because Enzo is forever being slowed down by his team-mates. He eventually decides to transfer all of them to the User's team so that he can have a chance at winning. Enzo's former team-mates succeed in "helping" the User so much that Enzo manages to win the Eliminator, and win the Game. When the Game Cube leaves, Enzo hot-tails it to the Principal Office where he puts everything straight. Phong asks him rather cryptically if he has learned anything from his experience. Enzo is curious how Phong knows what happened. Enzo says that he did, and promises to never try to get smart all at once ever again. He goes back to the Diner, and everything is back to normal.
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