About: Toughness   Sponge Permalink

An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.

AttributesValues
rdf:type
rdfs:label
  • Toughness
  • Toughness
rdfs:comment
  • A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
  • Toughness (T) is an indication of a creature's ability to resist damage. It is very hard to damage a creature with a high T and relatively easy to damage one with a low T. Like S, T is normally expressed as a number between 1 and 10. For tests, T reflects the character's general constitution. It is used as the basis for saving throws against disease and poison and in situations where a character's general state of health is important.
  • A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat. Use: Automatic Special: Clerics with the Earth domain and the frenzied berserker prestige class both receive this feat for free at level one. Rangers receive it for free at level three. A Boar animal companion will receive Toughness for free at 1st level.
  • Toughness is one of the main attributes in ADOM, the fifth value displayed to the right of your character's name. Its abbreviation is To.
  • Toughness is a passive trait exclusive to miners. It increases your Stamina, with patch 3.0.8, scaling with mining skill level. This is roughly the same bonus to stamina as that given by the crafting professions, making mining very attractive to tanks. The total stamina can of course be increased additionally with Talents, such as Survivalist and Vitality.
  • Ένα από τα 8 στατιστικά του χαρακτήρα. Αντιπροσωπεύσει την δυνατότητά του να αντιστέκεται σε τραυματισμό (injury), ασθένεια (disease) και δηλητήριο (poison). Μειώνει την ζημιά που δέχεστε σε όλα τα είδη.
  • Increasing this ability decreases the amount of damage a pirate takes from a cannonball or a grenade. * Rank 1 -3% * Rank 2 -6% * Rank 3 -9% * Rank 4 -12% * Rank 5 -15% Unlocked at Grenade Skill - Level 14
  • Toughness is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout Tactics, and Van Buren perk.
  • A permanent increase in Constitution. Requires: None Rank:0/4 Grants Modifiers: Constitution 10/20/30/50
  • Prerequisites: None Benefits: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).[PH:201][HotFL:318][HotFK:320] Note: This feat stacks retroactively. If you take this feat after you've reached level 11, you gain 10 hit points right away and another 5 at level 21.
  • Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat. Use: automatic
  • You take 1 less damage from all attacks. Penetrating damage harms you normally.
  • Toughness reduces damage from player characters; the higher your level, the more toughness is required.To reduce incoming player damage by 1% requires 15 Toughness at Level 1 and 71 Toughness at Level 30. All roles require this stat in PvP content. Toughness is an important stat for Tanks in PvP content. The Iconic power Nanoweave Armor increases Toughness by 200.600 Toughness is available in Weapon trees. Other stats: * Restoration * Dominance * Power * Precision * Defense * Might * Health * Vitalization Hidden Stats:
  • Toughness is a new gameplay stat added in The Lost and Damned. It is basically the combat skill level of fellow members of The Lost MC who travel with Johnny Klebitz, to include Jim Fitzgerald, Clay Simons, and Terry Thorpe. The player can also gain Toughness for his Backup (Terry and Clay) in other missions during normal gameplay. Some missions have two different paths of completion, one without Terry and Clay's interference and one with them as backup.
  • Toughness is an approximate characteristic, as not all defensive properties are taken into account. A character's maximum Life, Armor, all resistances (though this uses the average of all resistances, so Toughness for endgame may prove to be different for each resistance), passive skills that reduce all damage taken (such as Blur), and some other modifiers, are what formulate his/her sheet Toughness. However, this does not show all modifiers, such as reduced damage from elites, or the guaranteed 30% damage reduction that the Barbarian, Monk, and Crusader classes possess. A player's Dodging chance, while shown as affecting ingame Toughness, shouldn't be taken for granted, as this defense only works for certain attacks.
sameAs
Descript
  • With a proper training regimen, anyone can increase their maximum life. That is, they could if there was such a thing as 'maximum life'.
dcterms:subject
reqfor
Icon Number
  • 53(xsd:integer)
Specifics
  • A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
prereq
  • None
baseID
  • see article
req
  • Dwarven defender and Stormlord prestige class, Epic Toughness, Epic Resilience, Indomitable Soul, Steadfast Determination
FeatID
  • 40(xsd:integer)
disambigpage
  • Toughness
Required For
  • None
Icon Color
  • Green
Prerequisites
  • None
Cooldown
  • n/a
Requires
  • Level 6
  • Level 3
  • Endurance 5
  • Endurance 6
  • Luck 6
  • Level 1/9/18/31/46
  • Endurance 1
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