| rdfs:comment
| - Advice from certain classes of teammates -- like The Ditz, or the Token Evil Teammate afflicted with Chronic Backstabbing Disorder -- can usually be safely ignored. But, if a person (let's call him Bob) is wrong consistently enough, then Bob's teammates will eventually find his advice useful -- by reversing it first. If Bob says to turn left at the fork, Alice will turn right. If Bob says, "Gee, Dave sure seems trustworthy to me!", Alice takes this as a sign that Dave is not to be trusted. And if Bob says, "Don't touch that, you fools!", Alice knows that it's critically important that they touch the object in question as soon as possible.
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| abstract
| - Advice from certain classes of teammates -- like The Ditz, or the Token Evil Teammate afflicted with Chronic Backstabbing Disorder -- can usually be safely ignored. But, if a person (let's call him Bob) is wrong consistently enough, then Bob's teammates will eventually find his advice useful -- by reversing it first. If Bob says to turn left at the fork, Alice will turn right. If Bob says, "Gee, Dave sure seems trustworthy to me!", Alice takes this as a sign that Dave is not to be trusted. And if Bob says, "Don't touch that, you fools!", Alice knows that it's critically important that they touch the object in question as soon as possible. In Real Life, this logic is fallacious; in fiction, Alice opens herself up to getting burned if Reverse Psychology or Dumbass Has a Point is in effect. Of course, the Rule of Funny governs all, so it's just as likely that this logic works out perfectly for Alice. For the subtrope of doing exactly the opposite of Bob because Bob is eeeeeeeeevil, see Hitler Ate Sugar. For praise producing a similarly negative reaction, see Your Approval Fills Me with Shame. For characters rejecting information that turns out to be correct, see Cassandra Truth. Examples of Anti-Advice include:
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