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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Martin and friends leave Polleekin and continue into the woods where Grumm is attacked by angry bees and is only saved when Rose soothes and sings the bees to sleep. Camping for the night, Rose deciphers another piece of Polleekin's riddle map. Confiding in Martin, she describes her magical home of Noonvale as well as her worries about her brother, Brome. Outside Marshank, Brome, Felldoh, Ballaw and the players enter disguised as entertainers and delight the pirates-- but Badrang remains suspicious. As the show continues, Felldoh manages to find his father in the slave compound and they all escape over the wall-- but the alarm is raised by the treacherous Druwp.

AttributesValues
rdfs:label
  • Freedom and Monsters
rdfs:comment
  • Martin and friends leave Polleekin and continue into the woods where Grumm is attacked by angry bees and is only saved when Rose soothes and sings the bees to sleep. Camping for the night, Rose deciphers another piece of Polleekin's riddle map. Confiding in Martin, she describes her magical home of Noonvale as well as her worries about her brother, Brome. Outside Marshank, Brome, Felldoh, Ballaw and the players enter disguised as entertainers and delight the pirates-- but Badrang remains suspicious. As the show continues, Felldoh manages to find his father in the slave compound and they all escape over the wall-- but the alarm is raised by the treacherous Druwp.
Length
  • -
dcterms:subject
ep num
  • 6(xsd:integer)
season num
  • 3(xsd:integer)
Product
  • 132(xsd:integer)
Name
  • Freedom and Monsters
dbkwik:redwall/pro...iPageUsesTemplate
Air Date
  • 2002-05-26(xsd:date)
Writer
  • Michelle Goodeve
Director
  • Luc Bihan
abstract
  • Martin and friends leave Polleekin and continue into the woods where Grumm is attacked by angry bees and is only saved when Rose soothes and sings the bees to sleep. Camping for the night, Rose deciphers another piece of Polleekin's riddle map. Confiding in Martin, she describes her magical home of Noonvale as well as her worries about her brother, Brome. Outside Marshank, Brome, Felldoh, Ballaw and the players enter disguised as entertainers and delight the pirates-- but Badrang remains suspicious. As the show continues, Felldoh manages to find his father in the slave compound and they all escape over the wall-- but the alarm is raised by the treacherous Druwp. Badrang realizes Ballaw's trickery just as Felldoh leads a rearguard action. Seeing old Barkjon's life threatened by Druwp, Felldoh is forced to kill the traitor. The remaining slaves manage to escape and in the confusion Badrang's soldiers and Clogg's pirates end up fighting each other. Martin and friends hear a terrible voice and come face to face with the Mirdop! As it threatens to destroy them, Rose courageously seizes a thick branch and rushes at the monster...straight into its arms!
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