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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A web game developed by Armor Games, Sequester follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself. Can be played on the Armor Games site here.

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  • Sequester
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  • A web game developed by Armor Games, Sequester follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself. Can be played on the Armor Games site here.
  • Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: One willing creature or object (up to a 2-ft. cube/level) touched Duration: One day/level (D) Saving Throw: None or Will negates (object) Spell Resistance: No or Yes (object)
  • Casting time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.
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abstract
  • A web game developed by Armor Games, Sequester follows the tale of a young man as he journeys through his twisted dreamscape to help his dead sister cross over to the afterlife. Along the way, he must brave dangerous traps, vengeful spirits, and the eldritch nature of the dream world itself. Can be played on the Armor Games site here.
  • Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: One willing creature or object (up to a 2-ft. cube/level) touched Duration: One day/level (D) Saving Throw: None or Will negates (object) Spell Resistance: No or Yes (object)
  • Casting time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
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