About: Scripture (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is one of the first Economic Policies designed to boost a specific stat (File:Civ6Faith.png Faith in this case) other than File:Civ6Gold.png Gold or File:Civ6Production.png Production. It works by doubling Adjacency bonuses of a District; this means that first, you have to have such District, and second, it has to have Adjacency bonuses, if you are to make use of Scripture. What's more, districts which have higher native Adjacency bonuses will benefit more from this Policy than ones with low bonuses.

AttributesValues
rdfs:label
  • Scripture (Civ6)
rdfs:comment
  • This is one of the first Economic Policies designed to boost a specific stat (File:Civ6Faith.png Faith in this case) other than File:Civ6Gold.png Gold or File:Civ6Production.png Production. It works by doubling Adjacency bonuses of a District; this means that first, you have to have such District, and second, it has to have Adjacency bonuses, if you are to make use of Scripture. What's more, districts which have higher native Adjacency bonuses will benefit more from this Policy than ones with low bonuses.
enabled with
  • Theology
dbkwik:civilizatio...iPageUsesTemplate
Type
  • Economic
Title
  • Natural Scripture
Effect
  • +100% district adjacency bonuses.
abstract
  • This is one of the first Economic Policies designed to boost a specific stat (File:Civ6Faith.png Faith in this case) other than File:Civ6Gold.png Gold or File:Civ6Production.png Production. It works by doubling Adjacency bonuses of a District; this means that first, you have to have such District, and second, it has to have Adjacency bonuses, if you are to make use of Scripture. What's more, districts which have higher native Adjacency bonuses will benefit more from this Policy than ones with low bonuses. Policies such as Scripture, whose value is based on Adjacency bonuses, are more efficient in the early and middle game than those based on Buildings within Districts, simply because in the early game you haven't unlocked and/or built these buildings, while Adjacency bonuses work from the very moment you establish the District. Later in the game, however, the second type of Policies will give you a higher output than the first.
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