Harmony is the Morality trait of the Uratha, who are not fully human and therefore not bound by Humanity and its restraints, like the ban on theft. Harmony is the state of coexistence of the werewolfs spiritual and material side. It urges the Uratha to keep his Rage in check, but also allows him to exploit and revel in his animalistic instincts. Those werewolves who obey these strictures might never find complete peace, which is denied Forsaken nature, but they come closest. Those who search for Harmony come nearest to balancing their dual natures, accepting their feral instinct without losing their human reason.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Harmony is the Morality trait of the Uratha, who are not fully human and therefore not bound by Humanity and its restraints, like the ban on theft. Harmony is the state of coexistence of the werewolfs spiritual and material side. It urges the Uratha to keep his Rage in check, but also allows him to exploit and revel in his animalistic instincts. Those werewolves who obey these strictures might never find complete peace, which is denied Forsaken nature, but they come closest. Those who search for Harmony come nearest to balancing their dual natures, accepting their feral instinct without losing their human reason.
|
dcterms:subject
| |
dbkwik:whitewolf/p...iPageUsesTemplate
| |
abstract
| - Harmony is the Morality trait of the Uratha, who are not fully human and therefore not bound by Humanity and its restraints, like the ban on theft. Harmony is the state of coexistence of the werewolfs spiritual and material side. It urges the Uratha to keep his Rage in check, but also allows him to exploit and revel in his animalistic instincts. Those werewolves who obey these strictures might never find complete peace, which is denied Forsaken nature, but they come closest. Those who search for Harmony come nearest to balancing their dual natures, accepting their feral instinct without losing their human reason. Werewolves who fall to zero Harmony turn into Broken Souls, called Zi'ir, manic monstrosities with more in common to deranged spirits than Uratha. As of Werewolf: The Forsaken Second Edition, Harmony is now an Integrity equivalent and thus does not follow the 'Sins against Harmony' table below. Also, now the 'ideal' state of Harmony is 5 - Harmony 10 now represents too much bias to the Flesh half of the werewolf condition, while Harmony 0 represents too much bias to the Spirit half. Breaking points towards either Flesh or Spirit move the Harmony gauge closer to 10 or 0 respectively.
|
is wikipage disambiguates
of | |