Showers enemies with numerous dark arrows, inflicting damage at Attack. Creates a chance of decreasing Movement by for turns if the enemies are affected by a debuff that prevents then from healing.
Charges at enemies with a dark spear held in front, attack at Attack, and moves to farthest cell. Afterward Frankenstein's Attack increases by and movement by 1 for 1 turn.
At the beginning of each turn, Frankenstein creates a chance of breaking the seal over itself to increase MAX MP by for turn. This bonus effect remains in effect whole the character's HP becomes or lower. Additionally recovers MP with each kill.
Throws dark energy at enemies, inflicting damage at Attack with a chance of for turns.