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An Entity of Type : dbkwik:resource/ZwE4O3utshWv1Qc47xdU6Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It's used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows.

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  • Electron engine
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  • The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It's used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows.
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Name
  • Electron Engine
Genre
latest release version
  • 1(xsd:double)
latest release date
  • October 2006
Operating System
Developer
abstract
  • The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It's used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once Neverwinter Nights 2 was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows.
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