There were two basic interactions of ancient societies; the first one was trade, and the second one - war. And, they were engaging in one or the other almost constantly. However, in time, foreign trade turned to be more profitable than war. This Civic enables the basic trading unit of the game, the Trader, and allows establishing your first Trade route. Other than that, it enables two more Economic policies, and the first important diplomatic interaction - the Joint War. .
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rdfs:comment
| - There were two basic interactions of ancient societies; the first one was trade, and the second one - war. And, they were engaging in one or the other almost constantly. However, in time, foreign trade turned to be more profitable than war. This Civic enables the basic trading unit of the game, the Trader, and allows establishing your first Trade route. Other than that, it enables two more Economic policies, and the first important diplomatic interaction - the Joint War. .
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reqs
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dbkwik:civilizatio...iPageUsesTemplate
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Inspiration
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Name
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leadsto
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quoted
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Cost
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Notes
| - Allows the creation of . Enables Joint War.
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Quote
| - Every nation lives by exchanging.
- That's the positive aspect of trade I suppose. The world gets stirred up together.
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Units
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policies
| - Caravansaries, Maritime Industries
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abstract
| - There were two basic interactions of ancient societies; the first one was trade, and the second one - war. And, they were engaging in one or the other almost constantly. However, in time, foreign trade turned to be more profitable than war. This Civic enables the basic trading unit of the game, the Trader, and allows establishing your first Trade route. Other than that, it enables two more Economic policies, and the first important diplomatic interaction - the Joint War. .
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