function GetItemInSlot (int nInventorySlot, object oCreature=OBJECT_SELF) Get the object which is in oCreature's specified inventory slot - * nInventorySlot: INVENTORY_SLOT_* * oCreature: * Returns OBJECT_INVALID if oCreature is not a valid creature or there is no item in nInventorySlot. * Return type: object * Include file: nwscriptdefn
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