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An Entity of Type : dbkwik:resource/4soT4J4p1pcQeSGr2QzWxg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Conjurer is a class mixing support and offensive magic in Divinity: Original Sin 2.

AttributesValues
rdf:type
rdfs:label
  • Conjurer
  • Conjurer
  • Conjurer
  • Conjurer
rdfs:comment
  • The Conjurer is a class mixing support and offensive magic in Divinity: Original Sin 2.
  • Conjurer is a playable profession in MERP and Rolemaster.Rolemaster also has the similar professions: Dabbler,Summoner, Charlatan, Gypsy, Illusionist, Mentalist, Mountebank and Tarot Mage.
  • The Conjurer is the final boss of Silent Hill 4: The Room. The Crimson Tome refers to this monster as Walter Sullivan's "true body".
  • "Conjurer" (pol. "Iluzjonista") to ambitny Mroczny Łowca.
  • Conjurer on Varjon Metsästäjien taikuri.
  • e.é
  • Conjurer es el jefe final de Silent Hill 4: The Room. En el Tomo Carmesí dice que este monstruo es el verdadero cuerpo de Walter Sullivan.
  • Conjurer is one of the 18 different Retorts available for customizing and empowering Wizards in Master of Magic. The Conjurer can Research (almost) all Summoning Spells available to him 25% faster than any other Wizard, and the Casting Cost of these spells is also reduced by 25%. Furthermore, the Mana Upkeep Costs of any Fantastic Units owned by this Wizard are reduced by 25% of their original value, making them cheaper to maintain.
  • The Conjurer is a casting character class, and essential to a well-balanced starting party. Conjurers are well-known for being able to summon monsters to fight for the party (Wolves at casting level 4/character level 7, and Ogres at casting level 6/character level 11). However, they are also cast most of the most important utility spells, such as Trap Zap, Lesser/Greater Revelation, Levitation/Major Levitation, Kiel's Magic Compass, and Apport Arcane (teleportation).
  • Conjurers (also spelled conjuror) are seers of mystery, holders of secrets, and dwellers in dream. They are practitioners of the arcane arts, having learned through researching the ancient tomes to bend the forces of nature to do their will. They can make the energies of nature strike down opponents, summon forth great creatures or command the elements. (W1ManH 23) Conjurers are capable of summoning scorpions and water elementals as well as casting such potently destructive spells like Rain of Fire and Elemental Blast. Unlike the wizards and mages of the Kirin Tor, who focused on various aspects of the arcane arts, conjurers were primarily concerned with elemental and summoning magics.
  • Conjurers are a subclass of the mage. Although their standard role is as a healer and supporter in the backlines, taking one lightly is a huge mistake. Like all mages, conjurers lack defense, evasion, and health, but they have a large selection of crowd control powers to help overcome these weaknesses. A skilled conjurer can play with his opponent, dizzying and knocking them down as he pleases. In addition to crowd control, the conjurer also has access to many damage reduction powers, healing magic, and the ability to summon a creature or spirit to aid him in battle. Conjurers commanding ghosts, golems, liches, and demons are a common sight in the realms of Regnum.
Other Appearances
  • None
Attack
  • None
dcterms:subject
Battle Start
  • Come out, stupid demons!
Soldiers
  • 6540(xsd:integer)
  • 7194(xsd:integer)
skill lv
  • Unleash a single ally's skill / 25% chance
  • Unleash a single ally's skill / 30% chance
skill 2 lv
  • Only available against current Archwitches.
  • Deal 15X DMG to Archwitches / Subjugation Points Earned 50% UP
  • Deal 10X DMG to Archwitches / Subjugation Points Earned 30% UP
procs
  • 0(xsd:integer)
  • 3(xsd:integer)
Combat
ATK
  •  6600 / 10560
  •  7260 / ?
friendship max
  • I'll really scare you now by
  • summoning an archfiend!
friendship event
  • Behold my power! Tremble
  • I'll really summon an
  • archfiend this time!
  • in-- Huh? Nothing happened.
battle end
  • I'm off my game today.
Rarity
  • UR
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