If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect.
|
| Level
| |
| Strength
| |
| Version
| |
| noteable
| |
| Examine
| - Gloves imbued with mushrooms from the lost grove. Used to apply a burning poison to enemies.
|
| Tradeable
| |
| stacksinbank
| |
| Equipable
| |
| degrades
| |
| exchange
| |
| destroy
| |
| disassembly
| |
| Quest
| |
| kept
| |
| dbkwik:rune-scape/...iPageUsesTemplate
| |
| dbkwik:runescape/p...iPageUsesTemplate
| |
| Category
| |
| Stackable
| |
| Tier
| |
| Slot
| |
| Magic
| |
| Name
| |
| Type
| |
| Value
| - 50000(xsd:integer)
- 80000(xsd:integer)
|
| Members
| |
| Weight
| - 0(xsd:double)
- 0(xsd:double)
|
| Update
| |
| Armour
| |
| Class
| |
| Image
| |
| ID
| - 41106(xsd:integer)
- 41108(xsd:integer)
- 41109(xsd:integer)
|
| Release
| |
| Ranged
| |
| abstract
| - If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect. Cinderbane gloves degrade to a broken state over 60,000 charges of combat. They can be repaired by a Repair NPC for , or for cheaper on an armour stand.
|