If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect.
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Level
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Strength
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Version
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noteable
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Examine
| - Gloves imbued with mushrooms from the lost grove. Used to apply a burning poison to enemies.
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Tradeable
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stacksinbank
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Equipable
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degrades
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exchange
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destroy
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disassembly
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Quest
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Category
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Stackable
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Tier
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Slot
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Magic
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Name
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Type
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Value
| - 50000(xsd:integer)
- 80000(xsd:integer)
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Members
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Weight
| - 0(xsd:double)
- 0(xsd:double)
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Update
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Armour
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Class
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Image
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ID
| - 41106(xsd:integer)
- 41108(xsd:integer)
- 41109(xsd:integer)
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Release
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Ranged
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abstract
| - If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect. Cinderbane gloves degrade to a broken state over 60,000 charges of combat. They can be repaired by a Repair NPC for , or for cheaper on an armour stand.
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