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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Elue'adril, Eldar Runeseer Bold deeds and heroic acts of courageous men and women adorned in glittering armour and wielding shining weapons in the defense of their realm and in the name of their leaders live large in the minds of the young and naive. But behind the endless ranks of warriors and faithful are the true movers and shakers of the sector. Swords and energy weapons, to them, are just tools all the same, to be used and discarded as need be. The ones who guide these weapons are those versed in the game of power, the political machinations that can ignite a war or bring peace to a ravaged land. Intrigue and its masters hold true power, and their cunning is just as deadly as the greatest holy warrior in all the Imperial regions.

AttributesValues
rdfs:label
  • Art of Intrigue
rdfs:comment
  • Elue'adril, Eldar Runeseer Bold deeds and heroic acts of courageous men and women adorned in glittering armour and wielding shining weapons in the defense of their realm and in the name of their leaders live large in the minds of the young and naive. But behind the endless ranks of warriors and faithful are the true movers and shakers of the sector. Swords and energy weapons, to them, are just tools all the same, to be used and discarded as need be. The ones who guide these weapons are those versed in the game of power, the political machinations that can ignite a war or bring peace to a ravaged land. Intrigue and its masters hold true power, and their cunning is just as deadly as the greatest holy warrior in all the Imperial regions.
dcterms:subject
abstract
  • Elue'adril, Eldar Runeseer Bold deeds and heroic acts of courageous men and women adorned in glittering armour and wielding shining weapons in the defense of their realm and in the name of their leaders live large in the minds of the young and naive. But behind the endless ranks of warriors and faithful are the true movers and shakers of the sector. Swords and energy weapons, to them, are just tools all the same, to be used and discarded as need be. The ones who guide these weapons are those versed in the game of power, the political machinations that can ignite a war or bring peace to a ravaged land. Intrigue and its masters hold true power, and their cunning is just as deadly as the greatest holy warrior in all the Imperial regions. The Art of Intrigue is a dance as much as it is also a battle. Its two essential components are the exchange, the framework of an Intrigue, and the objective, the true aim of the participants, aside of perceived intentions. The structure of an Intrigue always follows the same rules: an exchange comprises of six steps (from the setting up of an exchange to the resolution of the winning party and a conclusion after one party fully loses its Composure), a complex intrigue unfolds over several exchanges and even Intrigues after the accumulation of enough Influence Points. This system represents the expertise of professional politicians and diplomats while their players aren't supposed to duplicate their character's eloquence. It is simply put a simulation of a war of words and for hearts and simplifies political exchange by laying down a loose framework to work with.
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