abstract
| - The Siren is a moderately powerful naval unit with the ability to effectively bombard enemy units on the shore using its Proton Cannon and good radar range. It is unique in this sense, as all other factions' T2 Cruisers lack a powerful main weapon; the Siren's weapon is equal to that of its destroyer counterpart. Its powerful Nanodart Launcher allows it to serve as powerful sea-based AA. Like all cruisers, the Siren Class is particularly susceptible to submarine attack due to its lack of torpedo launchers and anti-torpedoes. Unlike other factions' cruisers, the Siren Class sports a landing pad where airborne units can land to be repaired and refueled. This ability makes the Siren useful as a mobile staging point. Including a fleet containing at least one Siren under the patrol route of gunships or other patrolling aircraft will allow them to be repaired and refueled, significantly increasing their survivability. Additionally, the Nanodart Launcher can be reconfigured to attack ground targets, and on paper, gives the Siren a combined dps of 410. However, Nanodart missiles lose their tracking ability when targeting ground units - its inability to consistently hit even stationary ground targets makes it a pointless exercise. Its swarm of rockets still helps with bringing shields down, even though it misses any moving units (and usually most of the buildings as well). An early Siren on a map with bases open to coastal bombardment can often be a game ending victory, providing enemy subs can be dealt with, as it will be effective against air units as well as anything sent at it on the surface.
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