About: Henchman   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Henchman is the second player of Fable II. They can have a range of weapons and looks. You can either choose to have them as another one of the Heroes on the save file, choose another profile's hero or don't put yourself on any profile (This can be useful if you are trying to be good but are being evil on P1's hero). The Henchman can change their weapons and looks at any point during the game by going on to the menu and selecting configuration. Also if the Henchman chooses not to select a profile, all gold and experience they receive is transferred to player 1. The Henchman does not have a dog and cannot get results from expressions such as "Come back to my place" and "Follow". Henchmen cannot buy or trade either.

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  • Henchman
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  • A Henchman is the second player of Fable II. They can have a range of weapons and looks. You can either choose to have them as another one of the Heroes on the save file, choose another profile's hero or don't put yourself on any profile (This can be useful if you are trying to be good but are being evil on P1's hero). The Henchman can change their weapons and looks at any point during the game by going on to the menu and selecting configuration. Also if the Henchman chooses not to select a profile, all gold and experience they receive is transferred to player 1. The Henchman does not have a dog and cannot get results from expressions such as "Come back to my place" and "Follow". Henchmen cannot buy or trade either.
  • A henchman is a unit that can be used to work on your base. It can gather resources, build structures and even fight to defend the base. It is the most multi-functional unit in the game.
  • Henchman is a man who appeared in "The Debt".
  • Henchmen are mercenaries in Broken Hills in 2241.
  • Henchmen are refered as helpers of any type of Villain like Mad Scientist, Dark Lord, Criminal Boss, Terrorists and many more. they do their master's bidding
  • The Henchman outfit is a disguise in Hitman: Absolution.
  • This item can be obtained by defeating a villain. Villains can be found in worlds by using the Crime Wave or a Henchman. Click on an empty spot for a villain to spawn there. They are usually placed in private worlds so the owner can beat them for rewards.
  • The Henchmen are strange warriors and minions of Lucreto created from evil-fluids that ran through the cauldron in Temple of the Sun in the Realm of the Sun. They are creatures of darkness. Lucreto sent out his children of Darkness forth in search of the lost fragments of the Mask of Eternity, and to kill Connor. They were strong and well armored, and are immune to ranged attacks (to which they just laugh). They tried to kill Connor, and take the Mask pieces back to Lucreto, their master, but were defeated every time. Connor saw a vision of the henchmen being sent after him in the Swamp Witch's cauldron. He fought four that were sent after him, and several more in the Temple of the Sun, and even witnessed one being created in the cauldron before he purified it.
  • A henchman is a follower who will join a PC as an associate and fight by their side. Some modules provide henchmen as part of the story being told, while others provide them merely as helpers for the PC, and still others do not make henchmen available. (See associate for the pros and cons of using henchman help, including the party size penalty.) The number of henchmen that can be used at one time is set by each module's builder. In the original and Shadows of Undrentide campaigns, PCs are limited to one henchman at a time; in the Hordes of the Underdark campaign, they are limited to two.
  • Henchmen are your strongest and most loyal subordinates. They can dish out more damage and take more damage than your minions. Special Abilities All henchman have the "Gather Minion" ability. When this is used, near by minions will follow that henchman. Other abilities are unlocked by receiving experience. Gaining experience Experience is gained by going on Acts of Infamy and killing agents. Lives All henchman have three lives. They cannot be killed normally. When normal agents take out your henchman, they will go unconscious and will get up a little later.
  • The Henchmen appear in TimeSplitters 2 as generic enemies in the Atom Smasher mission. Their appearance in this game is their latest (time wise) thus far, and assumed latest ever possible due to to the fall of Khallos. There were two uniforms; yellow and black. The Dark Henchmen attained their rank by being the first to choose their uniform. Most other Henchmen were stuck with the yellow.
  • Henchmen (also known as "Henchies" or "Hench") are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon, or after completion/skipping of the tutorial in Factions or Nightfall. Their skills, attributes, and levels will change as you progress through the campaigns. It does not cost anything to hire them. Henchmen can be invited in a way similar to inviting other players and are automatically added to the party.
  • File:Henchmen.jpg Henchmen are the main enemies in the world of U.B. Funkeys. They are led by the evil Master Lox. Henchmen steal other Funkey's coins in Funkeystown and can be found in the villains' den. There are certain colors for certain places. Blue are Kelpy Basin, Red are Magma Gorge, Green are Laputa Station, and Purple are Funkeystown. After you collect the gems, cetain things will happen to the henchman. In Funkeystown the Boggle will eat them, in Laputa Station they will drift into space, in Magma Gorge they will melt in lava, and in Kelpy Basin they will fall into a chasm. They seem to use a tractor beam emitted from their 'eye' to steal coins.
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  • Arcade League > Elite League > Frantic Series > Hangar Hats Off! with Silver
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