We could have one person each game who doesn't receive an identity and whose job it is instead to add all the names to here. That's the only way I can think of that it wouldn't be spoiled accidentally when editing. Edit #2 by Quitex: Separated each player in different edit interfaces. That way it is still in a spoiler tab, but each spoiler tab for each player is edited separately. Edit: I think this would work well, as long as people know how to edit the correct pages :) I'd be happy to keep an eye on this while we play too... --davsbrander 18:04, 2 March 2009 (UTC)
Attributes | Values |
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rdfs:label
| - The Name Game-Round Name Here
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rdfs:comment
| - We could have one person each game who doesn't receive an identity and whose job it is instead to add all the names to here. That's the only way I can think of that it wouldn't be spoiled accidentally when editing. Edit #2 by Quitex: Separated each player in different edit interfaces. That way it is still in a spoiler tab, but each spoiler tab for each player is edited separately. Edit: I think this would work well, as long as people know how to edit the correct pages :) I'd be happy to keep an eye on this while we play too... --davsbrander 18:04, 2 March 2009 (UTC)
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dcterms:subject
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dbkwik:puzzlepirat...iPageUsesTemplate
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Content
| - Player A's identity is Identity A
- Player B's identity is Identity B.
- Player C's identity is Identity C.
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Manual
| - To see Player A's identity, click show.
- To see Player B's identity, click show.
- To see Player C's identity, click show.
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abstract
| - We could have one person each game who doesn't receive an identity and whose job it is instead to add all the names to here. That's the only way I can think of that it wouldn't be spoiled accidentally when editing. Edit #2 by Quitex: Separated each player in different edit interfaces. That way it is still in a spoiler tab, but each spoiler tab for each player is edited separately. Edit: I think this would work well, as long as people know how to edit the correct pages :) I'd be happy to keep an eye on this while we play too... --davsbrander 18:04, 2 March 2009 (UTC)
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