rdfs:comment
| - A common trope, especially in video games that feature Elemental Powers, is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, etc. This can manifest in many ways. Some common ones are enemies being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus. A few common examples of this trope follow. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.
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abstract
| - A common trope, especially in video games that feature Elemental Powers, is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, etc. This can manifest in many ways. Some common ones are enemies being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus. A few common examples of this trope follow. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.
* Fire: Almost exclusively red (the common myth) or orange.
* Water: Almost exclusively blue (see Water Is Blue). Lighter blue has been used at times.
* Wind: Usually green (mostly in Asian works, see also Wind Is Green) or yellow, sometimes white, rarely blue.
* Earth: Yellow, brown, and orange are all common. Green if nature is not separate.
* Ice: In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues, aqua, or even white.
* Lightning: When Lightning is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white.
* Wood/Plants/Nature: Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
* Metal/Steel: When treated as a distinct element (rather than a subset of earth), metal is usually a metallic grey, silver, or white.
* Light: Usually white or a bright yellow.
* Dark: Usually black, though dark purple is also very common. Related to Color-Coded Wizardry, which is about the wizards themselves being color coded. Subtrope of Colour-Coded for Your Convenience. Supertrope to Elemental Hair and Elemental Eye Colors. Examples of Color-Coded Elements include:
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