abstract
| - Most equipment are randomly generated and can have almost any combination of attributes. A few, such as damage and hit bonus, can be changed through special means of changing the material. Some materials intrinsically grant resistances or bonus to stats that can be lost when changing the material. The other attributes are locked after the item is generated. Some are rare or may only be found on artifacts. Some will only appear on certain equipment types. Numbers signs (up to [#####+]) sometimes appears next to the attribute. This represents how potent it is, and/or how often it occurs. Any immunities to certain status effects which have been granted by equipment will be listed on the last page of "Feats and Traits" section of the character sheet (accessed with the F key). Each randomly generated attribute also has a rank associated with it (-1 to 3, or 99), which describes how often and how many different attributes of that rank will appear on one item. Ranks 0-3 are somewhat standard enchantments, while rank -1 denotes a curse attribute and rank 99 attributes tend to be rare or especially powerful. Note that certain attributes only appear on certain equipment types. -No more than one rank 99 attribute will randomly generate on an item (including living weapons), except on Eternal force weapons, which can be generated with two. -Living weapon level-ups and the black cat's lick ability can only add rank 0-3 attributes. -Certain enchantments (+ stat/skill/resistance, etc) have a random chance of multiplying their magnitude by -1 on generation. For cursed items, magnitude may be multiplied by -1.5 (rank 0,1,2 attributes) or -2.5 (rank 0 or 1 only). -Rank -1 will only appear on cursed items. For a list of spells that can be invoked by weapons, see invoke.
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