About: Fist of Kane   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Fist of Kane is a Nod support structure in Tiberium Alliances which provides anti-vehicle defense for the base it is defending. The Fist of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (12 fields) with an artillery barrage in their defense area against incoming attacks. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 3% vs Infantry, 7% vs Vehicles, 0% vs Aircrafts.

AttributesValues
rdfs:label
  • Fist of Kane
rdfs:comment
  • The Fist of Kane is a Nod support structure in Tiberium Alliances which provides anti-vehicle defense for the base it is defending. The Fist of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (12 fields) with an artillery barrage in their defense area against incoming attacks. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 3% vs Infantry, 7% vs Vehicles, 0% vs Aircrafts.
dcterms:subject
req
  • Construction Yard Level 9
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
Role
  • Anti-vehicle support
Name
  • Fist of Kane
ImgSize
  • 150(xsd:integer)
abstract
  • The Fist of Kane is a Nod support structure in Tiberium Alliances which provides anti-vehicle defense for the base it is defending. The Fist of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (12 fields) with an artillery barrage in their defense area against incoming attacks. Additionally, the artillery support can be manually calibrated on one player base (default: own base) within 8 fields to defend that base without being alerted. Artillery support requires weapon calibration which requires 120 seconds plus an additional 40 seconds per field. Only one support building of this type in can be constructed per base. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 3% vs Infantry, 7% vs Vehicles, 0% vs Aircrafts. 1 level below enemy: 1.5~3.0% vs Infantry, 3.5~6.9% vs Vehicles, 0% vs Aircrafts. 2 levels below enemy: 1.0~2.9% vs Infantry, 2.3~6.8% vs Vehicles, 0% vs Aircrafts.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software