About: Strapped for Cash   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.

AttributesValues
rdfs:label
  • Strapped for Cash
rdfs:comment
  • There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.
dcterms:subject
prereq
  • None
ITEM
  • Gold
LV
  • 33(xsd:integer)
  • 41(xsd:integer)
  • 49(xsd:integer)
  • 57(xsd:integer)
  • 65(xsd:integer)
dbkwik:domo/proper...iPageUsesTemplate
Element
  • None
Characters
CD
  • 30(xsd:integer)
Name
  • Strapped for Cash
MP
  • 30(xsd:integer)
  • 40(xsd:integer)
  • 50(xsd:integer)
  • 60(xsd:integer)
  • 70(xsd:integer)
Type
  • *Team buff *Self debuff
DESC
  • Strap money to yourself to attract spirits of ill fortune. Improves team members' fighting chance but lowers yours.
dbkwik:manhunt/pro...iPageUsesTemplate
timegoal
  • 1200.0
Items
  • 200(xsd:integer)
  • 100.0
  • 150.0
  • 200.0
  • 50.0
Icon
  • Strapped for Cash.gif
scene
SP
  • 2(xsd:integer)
Notes
  • *Caster can't cancel his buff, while team mates can . *Does not stack; player can use the skill, change teammates, then use the skill again.
Hunters
Effects
  • Team member's Fighting Chance +4, your Fighting Chance -1
  • Team member's Fighting Chance +1, your Fighting Chance -4
  • Team member's Fighting Chance +3, your Fighting Chance -4
  • Team member's Fighting Chance +4, your Fighting Chance -4
  • Team member's Fighting Chance +2, your Fighting Chance -4
Max
  • 5(xsd:integer)
Location
eq
  • None
abstract
  • There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.
is scene of
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