There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.
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dcterms:subject
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prereq
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ITEM
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LV
| - 33(xsd:integer)
- 41(xsd:integer)
- 49(xsd:integer)
- 57(xsd:integer)
- 65(xsd:integer)
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dbkwik:domo/proper...iPageUsesTemplate
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Element
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Characters
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CD
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Name
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MP
| - 30(xsd:integer)
- 40(xsd:integer)
- 50(xsd:integer)
- 60(xsd:integer)
- 70(xsd:integer)
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Type
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DESC
| - Strap money to yourself to attract spirits of ill fortune. Improves team members' fighting chance but lowers yours.
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dbkwik:manhunt/pro...iPageUsesTemplate
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timegoal
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Items
| - 200(xsd:integer)
- 100.0
- 150.0
- 200.0
- 50.0
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Icon
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scene
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SP
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Notes
| - *Caster can't cancel his buff, while team mates can .
*Does not stack; player can use the skill, change teammates, then use the skill again.
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Hunters
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Effects
| - Team member's Fighting Chance +4, your Fighting Chance -1
- Team member's Fighting Chance +1, your Fighting Chance -4
- Team member's Fighting Chance +3, your Fighting Chance -4
- Team member's Fighting Chance +4, your Fighting Chance -4
- Team member's Fighting Chance +2, your Fighting Chance -4
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Max
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Location
| |
eq
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abstract
| - There's a Wardog carrying a revolver, guarding each member. If that Wardog sees Cash or is alerted by another about Cash's presence, the guarding Wardog will kill the family member. At least one famly member must survive for the scene to be completed. Once all members have been freed or killed, Cash enters the shark's mouth to the final section of the zoo where he kills more Wardogs. He then pulls a switch in a nearby room to open the exit gate and leave where he is picked up by the Cerberus.
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is scene
of | |