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An Entity of Type : dbkwik:resource/XpQlP--pfKPUT-dRmE8v0Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bear Down (しろくま だいジャンプ lit. White Bear Big Jump in Japanese) is the thirteenth level and is the third level of the third warp room in Crash Bandicoot 2: Cortex Strikes Back. The level plays similar to Bear It, where Crash rides on Polar and must maneuver him through a maze of obstacles and enemies that he must avoid. The level of difficulty for this level is higher than Bear It, and it takes place during the evening rather than during the day. There are also more pits and obstacles that Crash and Polar must navigate around. The parka lab assistants are the new enemies. They lift iron crates and drop them every few seconds. The main objective of this level is to make it to the end of it without crashing into any enemies or obstacles. Since there are no Aku Aku masks in this level, Crash can

AttributesValues
rdf:type
rdfs:label
  • Bear Down
rdfs:comment
  • Bear Down (しろくま だいジャンプ lit. White Bear Big Jump in Japanese) is the thirteenth level and is the third level of the third warp room in Crash Bandicoot 2: Cortex Strikes Back. The level plays similar to Bear It, where Crash rides on Polar and must maneuver him through a maze of obstacles and enemies that he must avoid. The level of difficulty for this level is higher than Bear It, and it takes place during the evening rather than during the day. There are also more pits and obstacles that Crash and Polar must navigate around. The parka lab assistants are the new enemies. They lift iron crates and drop them every few seconds. The main objective of this level is to make it to the end of it without crashing into any enemies or obstacles. Since there are no Aku Aku masks in this level, Crash can
dcterms:subject
Number
  • 13(xsd:integer)
Name
  • Bear Down
Gem
  • Power Crystal, Clear Gem
dbkwik:crashbandic...iPageUsesTemplate
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crates
  • 42(xsd:integer)
abstract
  • Bear Down (しろくま だいジャンプ lit. White Bear Big Jump in Japanese) is the thirteenth level and is the third level of the third warp room in Crash Bandicoot 2: Cortex Strikes Back. The level plays similar to Bear It, where Crash rides on Polar and must maneuver him through a maze of obstacles and enemies that he must avoid. The level of difficulty for this level is higher than Bear It, and it takes place during the evening rather than during the day. There are also more pits and obstacles that Crash and Polar must navigate around. The parka lab assistants are the new enemies. They lift iron crates and drop them every few seconds. The main objective of this level is to make it to the end of it without crashing into any enemies or obstacles. Since there are no Aku Aku masks in this level, Crash cannot hit any of the enemies that are scattered around the course. Crash can control the speed of Polar by having him speed up by pressing File:PlayStationCircle.svg.pngor R1, which allows him to reach higher crates, jumping over larger pits, and speeding up. However, if Crash goes too fast with Polar, then he has a higher chance of hitting another enemy or obstacle. Crash also has to be careful of the TNT crates around the level, as they will countdown as soon as he gets near them. Once Crash reaches the end of the level, Polar will launch him across a giant chasm, which will place him in front of the exit to the warp room. However, if Crash turns his back to the warp room exit, he will notice a group of icebergs in the water. Crash can jump on the icebergs to access a secret portal, which will warp him to a secret warp room and allows him to go to the secret way of Air Crash, thus allowing him to get the crate gem. In the process of jumping on the icebergs, Crash has to be careful, as the icebergs will start to sink after being jumped on.
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