Several feats have been modified on the persistent world Bonds of Blood. These changes are documented here. Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values. Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet. Whirlwind: Whirlwind attack can only be used once every two rounds because the server believes this feat is directly linked to lag.
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| - Several feats have been modified on the persistent world Bonds of Blood. These changes are documented here. Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values. Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet. Whirlwind: Whirlwind attack can only be used once every two rounds because the server believes this feat is directly linked to lag.
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| - Several feats have been modified on the persistent world Bonds of Blood. These changes are documented here. Removed: All devastating critical feats, improved spell resistance feats, epic damage reduction 6/- and 9/-, self concealment 40+ feats, improved sneak attack 6+ feats, and great smiting 6+ feats have been removed due to some extreme values. Disarm: If a creature disarms a player then the disarmed weapon will be at either the creature's or the player's feet. Expertise: Expertise mode has been modified for spell casters. Spell failure increases to 10% when expertise is activated, 20% when improved expertise is activated. This does not affect potion use or still spells. Epic spells: Epic spell feats have been removed, as the server believes they are poorly designed. This allows mages to take other feats. Whirlwind: Whirlwind attack can only be used once every two rounds because the server believes this feat is directly linked to lag.
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