About: Pyramid Boss   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This boss has immense LP and two attacks, like the Castle Boss and Submarine Shrine Boss: a heat cloud attack that can deal immense damage if all the projectiles hit but has a short range, and a Spear attack which has a range of nearly the entire screen (making the Outrange strategy completely useless), poisons characters and leaves poisonous cloud residue. It's probably best to use the Dodge strategy with a Sniper using a Triple Poison 4 or melee classes that deals high damage in a short time. Even when using melee characters, the boss still uses poison Spear attack at close range, and if the fire attack is used, move away quickly, or the melee character can be killed. Ice weapons, such as Magician's Ice Meteor 4, help on reducing the frequency of the attacks. The bait strategy is also po

AttributesValues
rdfs:label
  • Pyramid Boss
rdfs:comment
  • This boss has immense LP and two attacks, like the Castle Boss and Submarine Shrine Boss: a heat cloud attack that can deal immense damage if all the projectiles hit but has a short range, and a Spear attack which has a range of nearly the entire screen (making the Outrange strategy completely useless), poisons characters and leaves poisonous cloud residue. It's probably best to use the Dodge strategy with a Sniper using a Triple Poison 4 or melee classes that deals high damage in a short time. Even when using melee characters, the boss still uses poison Spear attack at close range, and if the fire attack is used, move away quickly, or the melee character can be killed. Ice weapons, such as Magician's Ice Meteor 4, help on reducing the frequency of the attacks. The bait strategy is also po
Head
  • Box Box
Attack
dcterms:subject
Drops
head colour
  • 423(xsd:integer)
Agi
  • Heat: 300
  • Spear: 150
peak exp
  • 6000(xsd:integer)
body colour
  • 443322(xsd:integer)
peak lvl
  • 50(xsd:integer)
ExpAGI
  • Heat: 308.86
  • Spear: 168.34
LV
  • 50(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 3000(xsd:integer)
Range
  • Spear: 500
  • Heat: 60
Movement
  • walking
Name
  • Pyramid Boss
N
  • 1(xsd:integer)
Strong
  • Freeze
Exp
  • 6000(xsd:integer)
Link
  • Pyramid Boss
at
  • Cloud: 6-6 ×50
  • Spear and Cloud Residue: 1-1
Species
  • Zombie
Icon
  • Pyramid Boss.png
to
  • 60(xsd:integer)
from
  • 40(xsd:integer)
IMG
  • Pyramid Boss.png
LP
  • 80000(xsd:integer)
Location
  • Pyramid
abstract
  • This boss has immense LP and two attacks, like the Castle Boss and Submarine Shrine Boss: a heat cloud attack that can deal immense damage if all the projectiles hit but has a short range, and a Spear attack which has a range of nearly the entire screen (making the Outrange strategy completely useless), poisons characters and leaves poisonous cloud residue. It's probably best to use the Dodge strategy with a Sniper using a Triple Poison 4 or melee classes that deals high damage in a short time. Even when using melee characters, the boss still uses poison Spear attack at close range, and if the fire attack is used, move away quickly, or the melee character can be killed. Ice weapons, such as Magician's Ice Meteor 4, help on reducing the frequency of the attacks. The bait strategy is also possible for taking this boss down, but the boss can still approach the attacker. When using the bait strategy, try to keep the bait very close to the boss. This should make the boss use mostly its fire attack, which can be easily dodged. Putting the bait on the ceiling also causes the poison spears to crash on the ceiling and helps reduce damage taken. A STR Gunner with the Missile 5 equipped with the Critical's Card and Yellow Crystal may also help by taking a considerable amount of LP from the boss at the beginning, although one should put this character directly under the boss after it attacks so the Gunner doesn't take damage and the missile doesn't hit the ceiling.
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