The Guild Hall is situated at the end of Main Street and can be found by travelling west from the town entrance. The building has the words "Guild Hall" printed above the door. The inside of the Guild is a single-room hall. The walls are lined with trophies of monsters killed, most by the Guildmaster. There is a Quest Board on the wall, and an Adventurer's Logbook on the table. The Guild Hall opens at dawn and closes once night falls.
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rdfs:label
| - Spielburg Adventurer's Guild
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rdfs:comment
| - The Guild Hall is situated at the end of Main Street and can be found by travelling west from the town entrance. The building has the words "Guild Hall" printed above the door. The inside of the Guild is a single-room hall. The walls are lined with trophies of monsters killed, most by the Guildmaster. There is a Quest Board on the wall, and an Adventurer's Logbook on the table. The Guild Hall opens at dawn and closes once night falls.
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dbkwik:quest-for-g...iPageUsesTemplate
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dbkwik:questforglo...iPageUsesTemplate
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abstract
| - The Guild Hall is situated at the end of Main Street and can be found by travelling west from the town entrance. The building has the words "Guild Hall" printed above the door. The inside of the Guild is a single-room hall. The walls are lined with trophies of monsters killed, most by the Guildmaster. There is a Quest Board on the wall, and an Adventurer's Logbook on the table. The current state of the Guild is one of disuse. Until the Hero arrives, the only adventurer still in the Guild is the Guildmaster, Wolfgang Abenteuer. Wolfgang will state that the Guild used to be far more active in years past. Adventurers would meet in the Guild to swap stories of adventuring, record their exploits in the logbook, or play cards once a week. With the curse on the Baron, fewer adventurers came into town, some died while adventuring, others left, and many simply retired. The Guild Hall opens at dawn and closes once night falls.
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