About: Technology   Sponge Permalink

An Entity of Type : dbkwik:resource/9D--_BAk9oyTlHKMNV66_w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

See

AttributesValues
rdf:type
rdfs:label
  • Technology
  • TECHNOLOGY
  • Technology
rdfs:comment
  • See
  • Write the first section of your article here.
  • Technology is evil. Let's face it, its brought us nothing but microwaves, nooklear bombs and a whole bunch of robots ready to rise up against us in an orgy of blood. Forks are not compatible with technology because if you stick one in a socket you go boom. The reasons to join the Amish are almost palpable!
  • The laser is the main beam/bolt weapons in the Andromeda Galaxy, other than particle weapons. Lasers come in all styles and varieties, both as weapons and tools. I LIKE BIG PENIS (ESPECIALLY COLIN BLAMEY'S)
  • A technology is knowledge earned from tech points, which in turn comes from villagers research. It allows advantages to the village, such as food bonus, faster tech point earning, and the completion of puzzles.
  • Technology is an element. It is considered a rare element, and is commonly represented by the prefix Robo-.
  • A number of races and societies have produced a variety of highly advanced weapons, tools, and spacecraft.
  • Technology is the driving force of human society. To progress and move forward, inventing and innovating along the way is writ into our DNA. Technology evolves as we evolved, and many inventions in our history greatly influenced the society we live in today. From the advent of the wheel, to the light bulb, even indoor plumbing, our lives are much better, safer, and enjoyable thanks to the luxuries of technology. The future is here.
  • The Technology Tree shows you which researches and buildings you have already made (shown in green) and what the minimum requirements are for some next levels (shown in red). This Tech Tree contains links with more text about that section.
  • Here is a list of all the fascinating technology seen on Earth: Final Conflict. Items are listed under the season in which they first appeared. This article is a . You can help My English Wiki by expanding it.
  • In Ghost In The Shell there has been many technological advances, including advances in the fields of cybernetics, bioengineering, biomechanics, prosthetics, bionics, robotics and artificial intelligence. However it would be more easily described as cyberpunk technology.
  • Various forms of technology can support or hinder collaboration.
  • == File:Placeholder Fermentae is hands down the most popular adult beverage in the Dreamworld. The drink can be carefully crafted to retain almost any flavor. Caramels and candies, fruits, vegetables, wood, blood, freshly tilled earth... any substance containing moisture can be sapped through the unique brewing process behind the drink.
  • Robin Hood Fund Smartocracy Kiva Prosper Zopa
  • Technology is
  • The Industrial Age started more than 40 years ago when a young man named Gilbert Bates invented the steam engine. The years that followed saw a great advance in technology: electric lamps, steam train, pistols, modern medicine, better metalurgy techniques and so on. The most industrial city in all Arcanum, Tarant, is a brilliant example of what technology can do. With a decor similar to the Victorian-Age London, Tarant his the home to the Industrial Counsil, and his the only city in Arcanum with a underground steam-train (i.e subway system).
  • Technology were the tools used by a civilization. The first Gallifreyan time machine, the Time Scaphe, was powered psychically rather than technologically. (PROSE: Cat's Cradle: Time's Crucible) The Archons claimed that the Time Lords didn't discover time travel for themselves, but developed it after they declared war on the Archons and stole their technology. (PROSE: The Nameless City) The Neo-Technologists, led by Rassilon, rose to power on Gallifrey, overturning its matriarchal society based on magic and superstition. (PROSE: Cat's Cradle: Time's Crucible) File:TechnologyStub.png
  • Much of the Fallout world and technology is inspired by 1950s pulp science fiction. The world is not our own, functioning due to a different set of rules. It is a world in which radiation can mutate people into ghouls and portable directed energy weapons are not only viable but also (relatively) widespread. This article aims to highlight the differences between the Fallout world's technology and our own.
  • phone computer alarm clock television lights
  • Technology in the Buffyverse is considerably more advanced than in the real world.
  • Questa sessione è dedicata all'approfondimento del dibattico tecnico, teorico e pragmatico sulle tecnologie e in particolare sulle nuove tecnologie legate allo sviluppo del web 2.0 Un primo spunto "filosofico" potrebbe essere quello di approfondire l'argomento
  • Technology Tree (Temporary): * * Another Tech Tree: * Unique Buildings Table with Tech requirements: (printable) * Image:Unique Building Techs.pdf
  • This page contains Technology seen from The Secret Saturdays.
  • Good Grief! Maintaining Public Trust in Online Content Motto: You can fool too many of the people too much of the time. (James Thurber) This is one section of a report from the Center for the Future of Museums. See Museums and Society 2019 for the executive summary and links to the other sections.
  • FISHERIES TECHNOLOGY consists of two major fields: * (1) - Fish Technology, which deals with handling, transporting, processing, and quality study and control of fish and fish products, from the moment of their capture till they are bought by the final customer. * (2)- Fishing Technology, which deals with study, design, production, and testing of fishing gear and methods, and the fishing deck arrangements and machinery on board fishing vessels. During the later decades of the 20th century, it expanded to cover fishery hydro-acoustics and other electronic systems involved with fish capture. (MB-Y)
  • There are a number of what appear to be obvious flaws in the "science" of Star Trek, and an equal number of explanations that attempt to explain those flaws as misunderstandings.
  • This extra information can be found in Harry Potter and the Chamber of Secrets, Chapter 3: The Burrow, Moment 1. It is unlocked by clicking on the flying Ford Anglia outside the window.
  • Technology is one of the core concepts of the Hearts of Iron series. The game covers a period of time that saw great changes in the weapons and tactics of the world's militaries. To represent this, as a key part of the grand strategic nature of the game, national leaders must spend resources developing technologies that increase the capabilities of all other areas of their nation.
  • Despite technology developing faster and faster, humanity is still far away from making it past stage 1 on the Kardashev scale. With the ability to control and harvest fusion power even in small spaces, energy recovery and pollution are no longer an issue. Given an affordable and basically infinite energy supply, technology could thrive, and - among other things - large-scale space exploration became possible. For more information on space travel technology, please refer to the page on solar system colonization.
  • There is a research calculator available. Current technologies available (and requirements for research):
  • Technology is something is material or devices based on science or sometimes mixed with magic.
  • Technology seems to be a better thing then the Old Ways. They have supressed the Old Ways, and their laws. Technology has resulted in many weapons, including Ray Guns, Lasers, Assult Rifles, and much more.
  • Technology was a broad concept that dealt with a species' usage and knowledge of tools and crafts, and how it affected that species' ability to control and adapt to its environment. The most technologically advanced people in the Post Diaspora era were the humans, using their understanding of science to travel through space, advance their wisdom and even manipulate their own genome. Other species like Medusans and treecats also made use of technology, though on a much more primitive level. The sole species known to have used technology even superior to that of humans were the Alphanes.
  • There is a lot of technology in the X-Universe. You have a spaceship. For more information see: * Technology (X:BTF) * Technology (X-T) * Technology (X2) * Technology (X3)
  • On Tetro, technology is defined as all machines, tools, and processes developed by a society to accomplish its needs in such areas as Transportation, Communication, Industry, Architecture, Entertainment, and Agriculture.
  • Technology is the concept of expansion of knowedge and ideas. It is also the tools and knowledge they use to fufill their wants and needs. In Imperia, it is that system that lets you pown the guy next to you with elite archers and paladins.
  • Technology is very important in Sea Powers. Technology gives you access to new ships. It also increases the effectiveness of your ships.
  • Most heroes of technology origin will begin their adventures in Paragon City by contacting DATA, an organization that specializes in working with heroes of technological origin. Heroes of a technology origin will have either Rick Davies in Atlas Park or Caitlin Murray in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone. Origin does not affect the initial contact of villains.
  • Most of the city of Doramraz is driven by steam and clockwork. Although the government has started experimenting with something called "electricity", it is only available in the Zenith (see The Levels of Doramraz). However, mechanisms like the Antikythera Mechanism and difference engines do exist and are being tinkered with by engineers, but they aren't of any interest to the common man and haven't been adapted for practical use yet. No one but their creators is interested in them.
  • This is a list of the technologies used to create the series
  • The Industrial Age started more than 40 years ago when a young man named Gilbert Bates invented the steam engine. The years that followed saw a great advance in technology: electric lamps, steam train, pistols, modern medicine, better metallurgy techniques and so on. The most industrial city in all Arcanum, Tarant, is a brilliant example of what technology can do. With a decor similar to the Victorian-Age London, Tarant his the home to the Industrial Council, and his the only city in Arcanum with a underground steam-train (i.e subway system).
  • What is technology? In simplest terms, it is science applied to practical use. Thus, by this definition, a simple can opener is a technological device. A more accurate description is that technology is the system by which an entire society provides for the wants and needs of its population. Technology tends to improve as the demand for it increases. A society might go decades or even centuries without a major advancement before some bright inventor comes up with something that alters the fundamental way things are done. For example, wagon wheels help move heavy loads from place to place, while wheels of stone grind meal into flour. Put notches in a wheel, connect them together, and you have gears that can drive even more complicated devices. All too frequently, war is the primary driver of
  • In the game technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does... better (In particular military). Technology works similar to infrastructure in the game but is much more expensive at a base cost of $10,000 plus a per level increase (You can purchase technology at fractions of levels for less than $10K, but you must have at least $5,000 available). Like infrastructure, technology cost experiences several jumps at key levels. You cannot sell technology as you can land or infrastructure. Also, the price does increase due to supply and demand, but unlike infrastructure, technology does not have a maintenance cost. You can reduce the cost or increase the effectiveness of technology through certain resources an
  • Technology is artifice and its logic and study—hence: techno-logy. Technology is as old as life itself, but for "our" "purposes" starts with Man. Most essentially technology is a machine (a power), under the aegis of the Machine God (aka. Deus Mechanicus). Different groups compete in technology through arms races. There are hot wars (manual destructive deployment) & cold wars (manual constructive deployment). E.g.
  • Technology on Myra is on a comparatively low level also (many human nations are not above what you'd find on earth in the early middle ages between 500 and 1000 AD). More is possible though, basically what would have been possible in the middle ages, not what actually was there. Three notable exceptions, though: (1) a magnetic compass would not work, as there are no magnetic poles in this world. This makes sea-travel slower and mostly coast-bound. (2) gunpowder would not work as the Powers-that-be have ruled that out
  • NASA researcher William Toscano described the mission, "Our project was called Neemo-9. It was 22 days long, with 2 astronauts participating. They wore the FlexComp Infiniti™ system for three of the mission days. What we were looking was the effect of isolation, workload and fatigue on the individuals. We're using the Neemo-9 environment as an analog of a space station.
  • Some technology is just too good to be true... so THEY made sure that the general public will never be able to gain access to it. Other types of technology is used to control the public so that they will never realize that they are enslaved by the secret masters - or so some people claim.
  • The mutant is granted an arcane and mysterious weapon of great by its whimsical Chaos Power. The technological weapon is bonded into the mutant's flesh in place of one hand, claw, or paw, and it becomes one with the mutant's own flesh. One claw attack may be replaced by a weapon attack, if appropriate. The mutant is also given the knowledge and ability to use its new weapon 'limb'. Increase Int by 20 and, if the mutant's BS or WS (as appropriate) is zero, increase the appropriate skill to one. Finally, add one to the mutant's fear point total. Champions Of Khorne Champions Of Slaanesh
  • Technology is an abstract measurement of the level of access to technology in the nation, including how widespread internet access is, how well students understand technology, and what technologies the nation's industries use. It replaces Internet Access from Democracy 2. High technology levels increase Productivity, decrease Unemployment, and increase the number of citizens who become Retired. If the technology rating falls below 62.5%, it'll harm the nation's Education rating, while anything about that will increase it.
  • Technology may be "defined" as being anything that your grandma doesn't know how to use. She may even get angry for feeling stupid for having no fucking idea what a television is. Also, your uncle or dad may reject the use of the Internet for they are highly jealous of its contents and fucking entertainment that it allows amongst modern people.
  • Technology is a gameplay mechanic in Empire: Total War. Technology can be researched by factions to improve their economy, National Prestige, and military capabilities. Technologies may be researched at School, and can be sped up by having gentlemen at schools and building down the right path for cultural buildings in major cities.
  • The Saecular technology described in the novel spans a range from somewhat more advanced versions of recognizable 21st century Earth technology (smartphones, GPS devices, computers) to technologies which indicate significant advancement (page trees, fuel trees, vrone oak, library grapes, smartmatter devices such as tires which display photographs, photomnemonic tablets, etc). The novel implies that these are settled technology and that innovation has largely been replaced by simple imitation by Saecular. Isaac Asimov also uses this trope in Second Foundation where his Traders encounter populations on isolated worlds who can use existing technology but who lack the knowledge to repair or reconstruct it.
  • Technology is the method of advancing your civilization in the Empire Earth Series. Technologies are usually grouped into a few categories: * Unit upgrades - upgrading from Clubmen to Maceman (Empire Earth) * Unit improvements - better armor or equipment for your units such as Fine Hardened Weapons (Empire Earth II in the Stone Age) * Economy upgrades - upgrades that help Citizen or Fishing boats in carrying more or harvesting faster, eg Fine-Edged Tools (Empire Earth) or Primitive Supply Caches (Empire Earth II in the Stone Age) * Building upgrades - more hitpoints, faster construction, more damage etc, eg Walls and Towers - Copper upgrades and so on. * Epoch upgrades - the cost and build time for epoching up such as Stone Age
  • Utilizing the efficiency of a tool to improve effectivity is called technology. A tool is the extended arm of man. What the mind cannot teach the hand, it makes the tool perform. A lever is a simple tool like a pulley. They both lift great weights by a small power. The missing power is drawn from the subtle plane.
  • B * Benjamin Bleything (information technology) * Bob Reid (information technology) * Brett Crutcher (motion-control camera platform design (uncredited)) * Brian Collins (software engineer (uncredited)) * Christopher Chen (additional support: digital systems) * Christopher Marklund (additional support: digital systems / digital systems) * Dan Berman (information technology) * David Gibbons (systems/network administrator) * David Gipp (technology project manager) * David J. Rowe (information technology / manager: systems support) * David Schmitz (software engineer) * Dawn Yamada (technology project manager) * Franklin Scheu (information technology)
  • There are a few ways to gain advances from other civilizations: you will sometimes discover enemy technology when you capture a city; you can steal advances with Diplomats and Spies; the Great Library wonder, while it lasts, gives its owner every advance that two other civilizations have reached; and another player might grant technology in the terms of a pact. But otherwise advances must be discovered through the efforts of your own people.
  • Technology is the making, usage, and knowledge of tools, machines, techniques, crafts, systems or methods of organization in order to solve a problem or perform a specific function. It can also refer to the collection of such tools, machinery, and procedures. The word technology comes from Greek τεχνολογία (technología); from τέχνη (téchnē), meaning "art, skill, craft", and -λογία (-logía), meaning "study of-". The term can either be applied generally or to specific areas: examples include construction technology, medical technology, and information technology.
  • The relationship between society and technology is quite complex, creating what many characterize as a co-dependence upon the other; society creates and depends upon technology to meet its needs and desires, and technology's very existence arises due to society's needs and desires. However, this "symbiosis" goes further than that: Every advancement in technology influences and eventually changes society. So the needs of society change, creating more needs, and, eventually, creating more technology. (McGinn 1991)
  • Technology is the method of advancing a player's civilization in the Age of Empires series. Technologies are usually grouped into a few categories: * Unit upgrades - Upgrade (usually military) units. The upgraded unit costs the same as its predecessor, but is stronger, sometimes even significantly.Example: The Camel upgrades to the Heavy Camel (in Age of Empires II). * Unit improvements - Improve unit attributes such as attack strength, HP, armor, or speed.Example: Scale Mail Armor improves infantry armor (in Age of Empires II). * Economy improvements - Improve the player's economy by making their Villagers or Fishing Boats carry more or gather faster.Example: Log Flume increases the wood gathering rate by +20% (in Age of Empires III). * Building upgrades - Upgrade buildings.
  • In NGE AND AAC you pay 5 for a tech roll. On a 6 you receive a random technology. The AAR version tried to make technology less random. You could choose which technology to roll for. Heavy Bombers were downgraded, while Industrial Technology was replaced by Destroyer Bombardment. This allowed an exploit, where the Germans spend all the cash on Long-Range Aircraft research, with a good chance of successfully capturing Britain on the first turn. To prevent this, technology was made effective at the end of the turn. In AA42 technology was removed entirely
sameAs
dcterms:subject
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software