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Endings are special events that can be triggered after meeting certain requirements, and/or by certain dialogue choices during the events of the game. There are two types of endings: * Image:Ending.png Bad endings, in which your decisions lead to the end of Vainqueur. * Image:Event.png Good endings, which are unlocked after completing certain sidequests. __TOC__

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  • Endings are special events that can be triggered after meeting certain requirements, and/or by certain dialogue choices during the events of the game. There are two types of endings: * Image:Ending.png Bad endings, in which your decisions lead to the end of Vainqueur. * Image:Event.png Good endings, which are unlocked after completing certain sidequests. __TOC__
  • Endings is a pirate on the Viridian Ocean.
  • Here is a guide to all the endings in FNaF World.
  • Summary Bolo Mark XXXIII Sherman, the last surviving Bolo of the last organised human military force in the Human-Melconian War , is activated by sensors picking up the trail of a Melconian lifeboat. General Drak, the last commander of the Melconian armed forces, is rusticating in a low tech colony he founded when death and destruction returns: a Bolo still operating upon orders to exterminate all Melconians without exception.
  • There are several possible endings to the story of Heavy Rain. One ending may be having all the characters die and not finding the Origami Killer. Another may be having all the characters survive and eventually find him. The main points that decide the ending the player receives are who is alive, who is dead, and whether Shaun Mars was saved or not. It should be noted that if Shaun dies and Ethan lives, Ethan will always commit suicide.
  • An ending is a scene, video, image or caption seen at the end of a Nitrome game. It concludes the plot of the game. To see an ending, the player must complete every level in the game, including the final level. Bonus levels are not necessary to see an ending, but this may differ for different games. Endings range from being a simple screen, to minute-long animations. Some endings are also animations in a small box. Mini games do not include endings. Below is a list of endings. If a reader does not want to know the endings to the below Nitrome games, do not press "Show" on the tabs beneath the titles of the game.
  • Un ending es una historia final para cada personaje.
  • Endings is the two-part finale of Power Rangers S.P.D.. It follows on from the A-Squad Rangers' return and kidnapping of Commander Cruger in "Resurrection".
  • This ending grants the Security trophy on the file select screen.
  • There are three main possible endings that can be achieved in the original release of Cave Story. Two endings have credits, while one is primarily conveyed through message box text. It is possible to get all endings in a single game without having to start a new game each time. End sections are named according to their Cave Story+ achievement.
  • There are two endings for the player to choose upon defeating King Allant.
  • The following information lists all of the endings that can be found in OneShot.
  • Much like the Openings, Ojamajo Doremi also had a new ending for each season. Ending themes tend to be much more melancholic and relaxing compared to the hyper, peppy opening themes. To match the openings, each ending theme was about 1 minute and thirty-seconds long. For lyrics of the songs, please view the lyrics page for the appropriate lyrics link.
  • Those are: 1. Good Side A ('Hero of Egypt') - You took Opala's side and defeated Osira. 2. Good Side B (Sequel Introduction?) - You took Opala's side and defeated Osira. After this you returned to the Pharaoh Tomb where you defeated Osira. 3. Evil Side A ('Evil Goddess Queen of Egypt') - You took Osira's side and were loyal to her in all missions she gave to you.
  • Endings are extremely important because they can leave a reader with a sour taste in his/her mouth if not satisfying. www.thecreativepen.com suggests the following tips for writing your ending: * Don't magically make everything turn out fine. * Link the story to a larger theme, and end on a high note. * If it's a twist ending, hint at it throughout the book so the reader is surprised, but not entirely confused. * Don't use sappy contemplation (ie: main character thinking for several pages) * Depending on your genre, stick with what you have to do (e.g.: romance novels ending with the characters getting together) * The ending is not the climax- the ending has to be after the climax so the reader can catch his/her breath. * Do not abandon subplots. * Cons
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  • Power Rangers S.P.D.
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