Raising your nation's tax income is one of the most important aspects of the game. Tax income is based on your citizen's individual income, the number of citizens, and the tax rate. Individual income is displayed on your nation's page as Avg. Gross Income Per Individual Per Day. A new nation may have an individual income around $60. The larger, more developed nations have more than $500. It's the economy, stupid!
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| - Raising your nation's tax income is one of the most important aspects of the game. Tax income is based on your citizen's individual income, the number of citizens, and the tax rate. Individual income is displayed on your nation's page as Avg. Gross Income Per Individual Per Day. A new nation may have an individual income around $60. The larger, more developed nations have more than $500. It's the economy, stupid!
- Income refers to consumption opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms.
- The easiest way to adjust the income rate of planets is to change their maximum supported population. This can be modded in the individual planet entity files, as can the metal/crystal extraction rate, in addition to the number of Extractors per planet.
- Income is earnings received as interest, rent, profit and wages or salaries.
- Income refers to consumption opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms.[1]
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abstract
| - Raising your nation's tax income is one of the most important aspects of the game. Tax income is based on your citizen's individual income, the number of citizens, and the tax rate. Individual income is displayed on your nation's page as Avg. Gross Income Per Individual Per Day. A new nation may have an individual income around $60. The larger, more developed nations have more than $500. It's the economy, stupid!
- Income refers to consumption opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms.
- The easiest way to adjust the income rate of planets is to change their maximum supported population. This can be modded in the individual planet entity files, as can the metal/crystal extraction rate, in addition to the number of Extractors per planet.
- Income is earnings received as interest, rent, profit and wages or salaries.
- Income refers to consumption opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms.[1]
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