The well travelled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. In addition to healing wounds, the campfire will remedy any non-supernatural effect that reduces abilities, armor class, daze/confusion and attack or damage decreases. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
Expends |
|
FeatID |
|
Required For | |
Prerequisites |
|
Cooldown |
|
Type |
|
dbkwik:thedepths/p...iPageUsesTemplate | |
Use |
|
abstract |
|
is Required For of |