About: Colour-Coded Timestop   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It's hard for authors to make it clear that time has stopped moving or merely slowed down from the character's point of view, and that's because...well, because it doesn't happen in Real Life, time being, in fact, famous for waiting for no man. This brings forth a problem: how will the viewers know time has stopped? Well, we could just have everything freeze in place, but it would work only in areas where there are a lot of actions (or at least a single movement we can see clearly) to be interrupted at once. Please note that this trope applies to any Colour-Coded Bullet Time as well

AttributesValues
rdfs:label
  • Colour-Coded Timestop
rdfs:comment
  • It's hard for authors to make it clear that time has stopped moving or merely slowed down from the character's point of view, and that's because...well, because it doesn't happen in Real Life, time being, in fact, famous for waiting for no man. This brings forth a problem: how will the viewers know time has stopped? Well, we could just have everything freeze in place, but it would work only in areas where there are a lot of actions (or at least a single movement we can see clearly) to be interrupted at once. Please note that this trope applies to any Colour-Coded Bullet Time as well
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • It's hard for authors to make it clear that time has stopped moving or merely slowed down from the character's point of view, and that's because...well, because it doesn't happen in Real Life, time being, in fact, famous for waiting for no man. This brings forth a problem: how will the viewers know time has stopped? Well, we could just have everything freeze in place, but it would work only in areas where there are a lot of actions (or at least a single movement we can see clearly) to be interrupted at once. Sometimes, however, the plot demands time to freeze during a scene with no cops shooting bullets to stop in mid-air or falling debris that refuses to fall or clumsy waitresses who drop glasses of water and are comically frozen in an awkward pose trying to catch it. Movies can avoid this easily; they may just refrain filming a timestopped sequence without these visual aids, or perhaps zoom the camera in a bug that froze above the hero's head. Videogames that offer timestop as an ability have no such luxury; a player could try and stop time anywhere from a crowded street to a small empty room, and, as such, a new visual representation is needed. One common solution for that is to simply colour the area affected by the timestop with a filter, and thus we have a convenient Colour-Coded Timestop. These usually come in two flavors: either the timestopped area changes from colourful to a grayscale or sepira-toned zone, or it may have all of its colours turned negative. These are not the only kind of Colour-Coded Timestop, but are certainly the ones that get used the most. Please note that this trope applies to any Colour-Coded Bullet Time as well Examples of Colour-Coded Timestop include:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software