About: Geshtai   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Geshtai, Daughter of the Oasis Divine rank: lesser deity Gender: female Holy symbol: a water spout Alignment: neutral Worshippers: nomads, travelers, farmers Favoured weapon: spear Domains: Plant, Travel, Water, Weather Geshtai (GESH-tie) is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water-jug. Her pet fish, Gumus, summons water creatures to fill it. Her temperament is modest and she treats all others with care and patience. She dislikes firey gods and proponents of disease and poison, especially Pyremius.

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  • Geshtai
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  • Geshtai, Daughter of the Oasis Divine rank: lesser deity Gender: female Holy symbol: a water spout Alignment: neutral Worshippers: nomads, travelers, farmers Favoured weapon: spear Domains: Plant, Travel, Water, Weather Geshtai (GESH-tie) is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water-jug. Her pet fish, Gumus, summons water creatures to fill it. Her temperament is modest and she treats all others with care and patience. She dislikes firey gods and proponents of disease and poison, especially Pyremius.
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abstract
  • Geshtai, Daughter of the Oasis Divine rank: lesser deity Gender: female Holy symbol: a water spout Alignment: neutral Worshippers: nomads, travelers, farmers Favoured weapon: spear Domains: Plant, Travel, Water, Weather Geshtai (GESH-tie) is depicted as a young Baklunish woman standing in a pool of water, often holding a clay water-jug. Her pet fish, Gumus, summons water creatures to fill it. Her temperament is modest and she treats all others with care and patience. She dislikes firey gods and proponents of disease and poison, especially Pyremius. Clerics of Geshtai act as guardians to valuable water sources, whether lakes, streams or hidden wells making sure they are available to all and not claimed or destroyed by any one group. They patrol parched areas of land where travellers often become lost and guide them to safety and water. Some explore the length of a river or stream, learning the unique traits of the entire flow. They seek out those who use destructive magic upon natural reserves of water, as well as those who would contaminate water with disease or poison to harm people.
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