File:Allen O'Neil (Wrath) MSA idle.gif This incarnation of Allen O'Neil has become enraged with the Invaders running rampant in Metal Slug. He is a playable unit in Metal Slug Attack, although this incarnation appeared first in Metal Slug Defense. This incarnation of Allen has been removed from the Medal/VIP crank, meaning that his parts are only available in the Event Crank and Extra/Rare Shops. When in a deck with his calmer self, they form the "See you in hell!" team. This lowers their AP costs by 10%.
Attributes | Values |
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rdf:type
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rdfs:label
| - Allen O'Neil (Wrath) (Metal Slug Attack)
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rdfs:comment
| - File:Allen O'Neil (Wrath) MSA idle.gif This incarnation of Allen O'Neil has become enraged with the Invaders running rampant in Metal Slug. He is a playable unit in Metal Slug Attack, although this incarnation appeared first in Metal Slug Defense. This incarnation of Allen has been removed from the Medal/VIP crank, meaning that his parts are only available in the Event Crank and Extra/Rare Shops. When in a deck with his calmer self, they form the "See you in hell!" team. This lowers their AP costs by 10%.
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Playable
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Rarity
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Range
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Faction
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Name
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AP
| - File:MSA dot III.png 800
- File:MSA dot IV.png 720
- File:MSA dot V.png 640
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Traits
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dbkwik:metalslug/p...iPageUsesTemplate
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Title
| - Allen O'Neil
- Allen Jr.
- Mecha Allen
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Description
| - "Devil Sergeant has finally reached his boiling point, by invaders rampaging around."
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TAB
| - Allen O'Neil
- Allen Jr.
- Mecha Allen
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abstract
| - File:Allen O'Neil (Wrath) MSA idle.gif This incarnation of Allen O'Neil has become enraged with the Invaders running rampant in Metal Slug. He is a playable unit in Metal Slug Attack, although this incarnation appeared first in Metal Slug Defense. This incarnation of Allen has been removed from the Medal/VIP crank, meaning that his parts are only available in the Event Crank and Extra/Rare Shops. Unlike his normal version, this incarnation of Allen focuses more on durability. In fact, he has very high health (even more than his son and the rest of his incarnations), but loses the stun capability that he had in his normal version. His attacks do reasonable damage, so he can take and dish out punishment at the same time. He has a very high damage output and tosses a large amount of grenades. In addition to this, he can also attack air units with his standard attacks, giving him an advantage over his other incarnations. When in a deck with his calmer self, they form the "See you in hell!" team. This lowers their AP costs by 10%.
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