About: Pikarin   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pikarin is an enemy from Super Bomberman 2. It appears in Stage 5. Its behavior differs depending on whether or not the Light Switch is turned on. Pattern-wise, it is the opposite of Kuragarin. When the Light Switch is off, Pikarin moves quickly, constantly pursuing the player. In this mode, it has an angry expression on its face. It will harm the player on collision, and takes 2 hits to defeat.

AttributesValues
rdfs:label
  • Pikarin
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pikarin is an enemy from Super Bomberman 2. It appears in Stage 5. Its behavior differs depending on whether or not the Light Switch is turned on. Pattern-wise, it is the opposite of Kuragarin. When the Light Switch is off, Pikarin moves quickly, constantly pursuing the player. In this mode, it has an angry expression on its face. It will harm the player on collision, and takes 2 hits to defeat.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 2
Name
  • Pikarin
Score
  • 200(xsd:integer)
JPName
  • ピカリン
HP
  • 2(xsd:integer)
Strategy
  • Whim , Player Seek
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pikarin is an enemy from Super Bomberman 2. It appears in Stage 5. Its behavior differs depending on whether or not the Light Switch is turned on. Pattern-wise, it is the opposite of Kuragarin. When the Light Switch is off, Pikarin moves quickly, constantly pursuing the player. In this mode, it has an angry expression on its face. When the Light Switch is turned on, Pikarin moves slowly in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses and then chooses a random direction and continues to move. It may choose to reverse directions even if it is not at a dead end. In this mode, it has a tired expression on its face. It will harm the player on collision, and takes 2 hits to defeat.
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