Efficiency is the ability to perform a task with a minimum expenditure of time and effort.
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| - Efficiency is the ability to perform a task with a minimum expenditure of time and effort.
- Efficiency cannot take into account enjoyment of the game and therefore a method considered "most efficient" may not necessarily be the preferred method.
- Efficiency is a State.
- Efficiency is a rating that determines the offensive power per hit of a psych or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game. In layman's terms, it determines how much final ATK (sum of equipped ATK and pin ATK) is converted into actual damage for each hit.
- To accomplish more with fewer resources is efficiency. Instead of its being one time occurrence, it can become way of life. In that case, it becomes Skill in the individual capable of maturing into capacity, talent, and ability. In the community, it becomes an organisation known as social habit. It is called culture of the community when each individual acquires it from the society through the social organisation.
- This facet basically involves making less while simultaneously using more, therefore making the most of whatever is produced. In the olden days, when there were not so many things being produced, tools generally had many uses or were often used and used repetitively. In the future, tools will be used for more applications. The most prominent example of material efficiency is that of computers. As technology continues to advance, computers will become ever more complicated and flexible in purposes. Already, computers have many various purposes and uses; in the future, not only computers, but many other appliances, will also have this multi-functionality, such as cars and desks.
- A nation's efficiency is a rough indicator of how quickly that nation is growing. The number is calculated based on the formula:
- Efficiency is defined as "the ratio of the effective or useful output to the total input in any system" or, more colloquially, as "getting the most bang for your buck". In World of Warcraft, nearly every viable strategy is based on some kind of efficiency, generally minimizing or maximizing some value or concept. This makes efficiency complicated as a topic, however, because any given process can be optimized more than one way. What is efficient in one sense may not be efficient in another.
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abstract
| - Efficiency is the ability to perform a task with a minimum expenditure of time and effort.
- Efficiency is defined as "the ratio of the effective or useful output to the total input in any system" or, more colloquially, as "getting the most bang for your buck". In World of Warcraft, nearly every viable strategy is based on some kind of efficiency, generally minimizing or maximizing some value or concept. This makes efficiency complicated as a topic, however, because any given process can be optimized more than one way. What is efficient in one sense may not be efficient in another. There are many ways to be efficient in World of Warcraft; however when most people mention "efficiency", usually they mean efficiency in one of the following (related) ways:
* Mana efficiency (that is, net effect achieved (usually damage or healing) for a given expenditure of mana)
* Minimizing downtime (that is, behavior that allows you to continue to act without stopping to rest or divert) Other effects, such as maximizing the damage you do per second, while technically a form of efficiency, tend to be referred to as "maximizing" or "optimizing".
- Efficiency cannot take into account enjoyment of the game and therefore a method considered "most efficient" may not necessarily be the preferred method.
- Efficiency is a State.
- Efficiency is a rating that determines the offensive power per hit of a psych or a partner attack. Each psych and partner attack has a unique efficiency rating. Efficiency ratings are not listed in the game. In layman's terms, it determines how much final ATK (sum of equipped ATK and pin ATK) is converted into actual damage for each hit.
- To accomplish more with fewer resources is efficiency. Instead of its being one time occurrence, it can become way of life. In that case, it becomes Skill in the individual capable of maturing into capacity, talent, and ability. In the community, it becomes an organisation known as social habit. It is called culture of the community when each individual acquires it from the society through the social organisation.
- This facet basically involves making less while simultaneously using more, therefore making the most of whatever is produced. In the olden days, when there were not so many things being produced, tools generally had many uses or were often used and used repetitively. In the future, tools will be used for more applications. The most prominent example of material efficiency is that of computers. As technology continues to advance, computers will become ever more complicated and flexible in purposes. Already, computers have many various purposes and uses; in the future, not only computers, but many other appliances, will also have this multi-functionality, such as cars and desks.
- A nation's efficiency is a rough indicator of how quickly that nation is growing. The number is calculated based on the formula:
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