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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Below is the full text to sit.c from the source code of NetHack 2.3e. To link to a particular line, write [[NetHack 2.3e/sit.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 2.3e/sit.c
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  • Below is the full text to sit.c from the source code of NetHack 2.3e. To link to a particular line, write [[NetHack 2.3e/sit.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to sit.c from the source code of NetHack 2.3e. To link to a particular line, write [[NetHack 2.3e/sit.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)sit.c 2.3 88/02/02 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include "hack.h" 5. 6. #ifdef NEWCLASS 7. int identify(); 8. extern struct monst *makemon(); 9. extern struct permonst *courtmon(); 10. 11. dosit() { 12. extern struct obj *readobjnam(), *addinv(); 13. struct obj *sobj_at(); 14. register int cnt; 15. 16. if(Levitation) { 17. 18. pline("You are floating in the air, you can't sit!"); 19. } else if(IS_THRONE(levl[u.ux][u.uy].typ)) { 20. 21. pline("As you sit in the opulent throne"); 22. if (rnd(6) > 4) { 23. 24. switch (rnd(13)) { 25. 26. case 1: 27. pline("you feel suddenly weaker."); 28. if(Poison_resistance) { 29. 30. losestr(rn1(1,2)); 31. losehp(rnd(6), "cursed throne"); 32. } else { 33. 34. losestr(rn1(4,3)); 35. losehp(rnd(10), "cursed throne"); 36. } 37. break; 38. case 2: 39. pline("you feel suddenly stronger."); 40. gainstr(0); 41. break; 42. case 3: 43. pline("A%s charge of electricity shoots through your body!", 44. (Shock_resistance) ? "" : " massive"); 45. if(Shock_resistance) 46. losehp(rnd(6), "electric chair"); 47. else losehp(rnd(30), "electric chair"); 48. break; 49. case 4: 50. pline("you feel much, much better!"); 51. if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; 52. u.uhp = u.uhpmax; 53. if (Blinded) Blinded = 1; 54. if (Sick) Sick = 0; 55. heal_legs(); 56. flags.botl = 1; 57. break; 58. case 5: 59. if (u.ugold <= 0) { 60. 61. pline("you feel a strange sensation."); 62. } else { 63. pline("you notice you have no gold!"); 64. u.ugold = 0; 65. flags.botl = 1; 66. } 67. break; 68. case 6: 69. if(u.uluck + rn2(5) < 0) { 70. 71. pline("you feel your luck is changing."); 72. change_luck(1); 73. } else makewish(); 74. break; 75. case 7: 76. cnt = rnd(10); 77. pline("you hear a voice echo:"); 78. pline("Your audience has been summoned, Sire!"); 79. while(cnt--) 80. (void) makemon(courtmon(), u.ux, u.uy); 81. break; 82. case 8: 83. if (Confusion != 0) { 84. 85. pline("you hear a voice echo:"); 86. pline("By your Imperious order Sire..."); 87. } 88. do_genocide(); 89. break; 90. case 9: 91. pline("you hear a voice echo:"); 92. pline("A curse upon you for sitting upon this most holy throne!"); 93. if (u.uluck > 0) { 94. 95. if(!Blind) pline("a cloud of darkness falls upon you."); 96. Blinded += rn1(100,250); 97. seeoff(0); 98. } else rndcurse(); 99. break; 100. case 10: 101. if (u.uluck < 0) { 102. 103. pline("an image forms in your mind."); 104. do_mapping(); 105. } else { 106. 107. pline("your vision clarifies."); 108. HSee_invisible |= INTRINSIC; 109. } 110. break; 111. case 11: 112. if (u.uluck < 0) { 113. 114. pline("you feel threatened."); 115. aggravate(); 116. } else { 117. 118. pline("you feel a wrenching sensation."); 119. tele(); /* teleport him */ 120. } 121. break; 122. case 12: 123. pline("you are granted a gift of insight!"); 124. while (!ggetobj("identify", identify, rn2(5)) 125. && invent); 126. break; 127. case 13: 128. pline("your mind turns into a pretzel!"); 129. HConfusion += rn1(7,16); 130. break; 131. default: impossible("throne effect"); 132. break; 133. } 134. } else pline("you feel somehow out of place..."); 135. 136. if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { 137. 138. pline("The throne vanishes in a puff of logic."); 139. /* levl[u.ux][u.uy].scrsym = ROOM_SYM; */ 140. levl[u.ux][u.uy].typ = ROOM; 141. } 142. 143. } else pline("Having fun sitting on the floor???"); 144. return(1); 145. } 146. #endif /* NEWCLASS /**/ 147. 148. #if defined(NEWCLASS) || defined(PRAYERS) || defined(HARD) 149. rndcurse() { /* curse a few inventory items at random! */ 150. 151. int nobj = 0; 152. int cnt, onum; 153. struct obj *otmp; 154. 155. for (otmp = invent; otmp; otmp = otmp->nobj) nobj++; 156. for (cnt = rnd(6); cnt > 0; cnt--) { 157. 158. onum = rn2(nobj); 159. for(otmp = invent; onum != 0; onum--) 160. otmp = otmp->nobj; 161. 162. otmp->cursed++; 163. } 164. } 165. #endif 166. 167. attrcurse() { /* remove a random INTRINSIC ability */ 168. switch(rnd(10)) { 169. case 1 : if (HFire_resistance & INTRINSIC) { 170. HFire_resistance &= ~INTRINSIC; 171. if (Inhell && !Fire_resistance) { 172. pline("You burn to a crisp."); 173. killer = "gremlin curse"; 174. done("died"); 175. } else pline("You feel warmer!"); 176. break; 177. } 178. case 2 : if (HTeleportation & INTRINSIC) { 179. HTeleportation &= ~INTRINSIC; 180. pline("You don't feel jumpy!"); 181. break; 182. } 183. case 3 : if (HPoison_resistance & INTRINSIC) { 184. HPoison_resistance &= ~INTRINSIC; 185. pline("You feel a little sick!"); 186. break; 187. } 188. case 4 : if (HTelepat & INTRINSIC) { 189. HTelepat &= ~INTRINSIC; 190. pline("Your senses fail!"); 191. break; 192. } 193. case 5 : if (HCold_resistance & INTRINSIC) { 194. HCold_resistance &= ~INTRINSIC; 195. pline("You feel colder!"); 196. break; 197. } 198. case 6 : if (HInvis & INTRINSIC) { 199. HInvis &= ~INTRINSIC; 200. pline("You feel paranoid!"); 201. break; 202. } 203. case 7 : if (HSee_invisible & INTRINSIC) { 204. HSee_invisible &= ~INTRINSIC; 205. pline("You think you see something!"); 206. break; 207. } 208. case 8 : if (Fast & INTRINSIC) { 209. Fast &= ~INTRINSIC; 210. pline("You feel slower!"); 211. break; 212. } 213. case 9 : if (Stealth & INTRINSIC) { 214. Stealth &= ~INTRINSIC; 215. pline("You feel clumsy!"); 216. break; 217. } 218. case 10: if (Protection & INTRINSIC) { 219. Protection &= ~INTRINSIC; 220. pline("You feel vulnerable!"); 221. break; 222. } 223. default: break; 224. } 225. }
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