About: Height   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the padding, border, and margin of the element.

AttributesValues
rdfs:label
  • Height
rdfs:comment
  • The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the <a href="/mediawiki/Padding" title="Padding">padding</a>, <a href="/mediawiki/Border" title="Border">border</a>, and <a href="/mediawiki/Margin" title="Margin">margin</a> of the element.
  • Height is
  • yukseklik
  • Your characters height is set during character creation. It directly affects the weight of your character during character creation.
  • Since the RPG is not necessarily canon, this info is advisory.
  • Height is an important aspect of Pawn Tactics. If a person is in a higher height area than an enemy, they can attack the enemy. The enemy, however, cannot attack the player. This does not count if there is a cement wall between the two.
sameAs
dcterms:subject
dbkwik:wowwiki/pro...iPageUsesTemplate
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:unrealworld...iPageUsesTemplate
abstract
  • The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the <a href="/mediawiki/Padding" title="Padding">padding</a>, <a href="/mediawiki/Border" title="Border">border</a>, and <a href="/mediawiki/Margin" title="Margin">margin</a> of the element.
  • Height is
  • yukseklik
  • Your characters height is set during character creation. It directly affects the weight of your character during character creation.
  • Since the RPG is not necessarily canon, this info is advisory.
  • Height is an important aspect of Pawn Tactics. If a person is in a higher height area than an enemy, they can attack the enemy. The enemy, however, cannot attack the player. This does not count if there is a cement wall between the two.
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