The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the padding, border, and margin of the element.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the <a href="/mediawiki/Padding" title="Padding">padding</a>, <a href="/mediawiki/Border" title="Border">border</a>, and <a href="/mediawiki/Margin" title="Margin">margin</a> of the element.
- Height is
- yukseklik
- Your characters height is set during character creation. It directly affects the weight of your character during character creation.
- Since the RPG is not necessarily canon, this info is advisory.
- Height is an important aspect of Pawn Tactics. If a person is in a higher height area than an enemy, they can attack the enemy. The enemy, however, cannot attack the player. This does not count if there is a cement wall between the two.
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sameAs
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dcterms:subject
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dbkwik:wowwiki/pro...iPageUsesTemplate
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dbkwik:itlaw/prope...iPageUsesTemplate
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dbkwik:unrealworld...iPageUsesTemplate
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abstract
| - The height property is used in CSS and certain HTML elements. It specifies the height of the content area of an element. The content area is inside the <a href="/mediawiki/Padding" title="Padding">padding</a>, <a href="/mediawiki/Border" title="Border">border</a>, and <a href="/mediawiki/Margin" title="Margin">margin</a> of the element.
- Height is
- yukseklik
- Your characters height is set during character creation. It directly affects the weight of your character during character creation.
- Since the RPG is not necessarily canon, this info is advisory.
- Height is an important aspect of Pawn Tactics. If a person is in a higher height area than an enemy, they can attack the enemy. The enemy, however, cannot attack the player. This does not count if there is a cement wall between the two.
|