About: Glimmer II   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

-One of Alex's guards being attacked by Glimmer II gunk. The previous Glimmer model had been known to be an unintentional Hunter-variant in which preferred dark places, where it was invisible to its prey in all but its glowing red eyes. It moves extremely fast, making it very difficult to shoot. Bruce McGivern was the first to encounter the Glimmer in the partially-submerged sections of the Umbrella Atlantic Facility. Remember this: "A bazooka in the hands of a woman PMS'ing can cause mass mayhem in a zombie apocalypse." --Queen-of-the-Living-Dead 14:42, August 17, 2011 (UTC)

AttributesValues
rdfs:label
  • Glimmer II
rdfs:comment
  • -One of Alex's guards being attacked by Glimmer II gunk. The previous Glimmer model had been known to be an unintentional Hunter-variant in which preferred dark places, where it was invisible to its prey in all but its glowing red eyes. It moves extremely fast, making it very difficult to shoot. Bruce McGivern was the first to encounter the Glimmer in the partially-submerged sections of the Umbrella Atlantic Facility. Remember this: "A bazooka in the hands of a woman PMS'ing can cause mass mayhem in a zombie apocalypse." --Queen-of-the-Living-Dead 14:42, August 17, 2011 (UTC)
Length
  • n/a
via
  • t2 virus infection and manipulation of Hunter GII
Status
  • Terminated
Name
  • Glimmer II
dbkwik:residentevi...iPageUsesTemplate
Based
  • Hunter
Height
  • n/a
Purpose
  • Random Mutation
doc
  • 2009(xsd:integer)
abstract
  • -One of Alex's guards being attacked by Glimmer II gunk. The previous Glimmer model had been known to be an unintentional Hunter-variant in which preferred dark places, where it was invisible to its prey in all but its glowing red eyes. It moves extremely fast, making it very difficult to shoot. Bruce McGivern was the first to encounter the Glimmer in the partially-submerged sections of the Umbrella Atlantic Facility. The Glimmer II model will hunt in pairs and attempt to get their prey's attention while the other will attack without being seen or noticed. They are smaller in size like their predecessor and on a different effect, have claws and teeth. Despite this improvement, the Glimmer II model will still prefer to shoot a sticky stream of poison at its prey instead of outright attack. Though this isn't entirely true as the poison itself is a much more solid substance that can stun its prey before it will actually charge. The player must shake themselves free before being attacked. Trying to kill a Glimmer II will usually waste a lot of ammo as they can take a lot of damage, so the best tactic is to keep running and avoid it. Though if the player comes across a heavy weapon, killing them with a shotgun will usually knock them back. A grenade or two will stun them enough to be killed. Remember this: "A bazooka in the hands of a woman PMS'ing can cause mass mayhem in a zombie apocalypse." --Queen-of-the-Living-Dead 14:42, August 17, 2011 (UTC)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software