Kal Vevet’s Mandalorian helmet recorded video and played it back on command, dispensed water, compensated automatically for low or high light conditions, picked up on minute sounds and amplified them. The helmet also had the capability of sealing to compensate for pressure changes, and holding 5 to 10 minutes of air, though damage may have disabled this feature at some point. Vevet could control weapons, sensors, and his jet pack with verbal commands. His helmet's HUD (heads-up-display) featured information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams could be controlled by eye movements and blinking. In addition, anadvanced penetrating radar allowed his HUD to provide information on nearby rooms, and could be used to scan the HoloNet. The
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| - Kal Vevet’s Mandalorian helmet recorded video and played it back on command, dispensed water, compensated automatically for low or high light conditions, picked up on minute sounds and amplified them. The helmet also had the capability of sealing to compensate for pressure changes, and holding 5 to 10 minutes of air, though damage may have disabled this feature at some point. Vevet could control weapons, sensors, and his jet pack with verbal commands. His helmet's HUD (heads-up-display) featured information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams could be controlled by eye movements and blinking. In addition, anadvanced penetrating radar allowed his HUD to provide information on nearby rooms, and could be used to scan the HoloNet. The
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| - *Mandalorian Protectors
*Mandalorian Empire
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| - Kal Vevet’s Mandalorian helmet recorded video and played it back on command, dispensed water, compensated automatically for low or high light conditions, picked up on minute sounds and amplified them. The helmet also had the capability of sealing to compensate for pressure changes, and holding 5 to 10 minutes of air, though damage may have disabled this feature at some point. Vevet could control weapons, sensors, and his jet pack with verbal commands. His helmet's HUD (heads-up-display) featured information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams could be controlled by eye movements and blinking. In addition, anadvanced penetrating radar allowed his HUD to provide information on nearby rooms, and could be used to scan the HoloNet. The macrobinocular viewplate could be magnified to allow Vevet to see great distances, and was equipped with, among other things, an infrared scanner that could be magnified up to 50 times. The infrared scanner magnified light up to 100 times or displayed heat gradations. The helmet's broad band antenna was capable of intercepting and unscrambling comlink and starship comm transmissions. Also, with assistance from his ships computer, jamming transmissions or sending fake transmissions, even while not in his ship. At the top of the antenna was a rangefinder capable of tracking up to 30 targets from a distance of 100 meters. The rangefinder fed data to a display overlay inside the helmet showing range and movement for targets in a 360 degree radius. The overlay also linked to Vevet’s veweapons systems to display fire vector and range data. The rangefinder could be deployed horizontally or vertically.
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