MAP04: Holding Area is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The level introduces Hell Knights and the first half of the the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. The music is a sad variety of notes along with some eerie sounds.
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| - MAP04: Holding Area (Doom 64)
- MAP04: Holding Area (Doom 64)
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rdfs:comment
| - MAP04: Holding Area is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The level introduces Hell Knights and the first half of the the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. The music is a sad variety of notes along with some eerie sounds.
- MAP04: Holding Area es el cuarto mapa de Doom 64. La música es un triste variedad de notas junto con algunos sonidos misteriosos. Este nivel es pequeño y tiene una salida secreta a MAP29: Outpost Omega. El nivel introduce por primera vez los Caballeros del infierno y la primera mitad del mapa es un laberinto lleno de Zombis, Diablillos, Espectros y Demonios que surgen cada vez que el jugador conmuta interruptores y abre nuevas áreas.
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abstract
| - MAP04: Holding Area is the fourth map of Doom 64. This level is small and has the secret exit to MAP29: Outpost Omega. The level introduces Hell Knights and the first half of the the level is a maze filled with zombies, imps, spectres and demons that spring up as the player flips switches and opens up new areas. The music is a sad variety of notes along with some eerie sounds.
- MAP04: Holding Area es el cuarto mapa de Doom 64. La música es un triste variedad de notas junto con algunos sonidos misteriosos. Este nivel es pequeño y tiene una salida secreta a MAP29: Outpost Omega. El nivel introduce por primera vez los Caballeros del infierno y la primera mitad del mapa es un laberinto lleno de Zombis, Diablillos, Espectros y Demonios que surgen cada vez que el jugador conmuta interruptores y abre nuevas áreas.
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