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| - A non-player character, often shortened to NPC, is a character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the program, and not controlled by a human.
- Non-player characters, commonly called NPCs are pre-programmed characters controlled by computers that can be found all throughout RuneScape. Non-player characters are part of the game and are always online in every world. Non-player characters have a variety of purposes. Many will sell players items, are part of a quest storyline, will give players information about the game, or can be interacted with in some other way. Others are simply scenic, and are only there to add to the visual attractiveness of the game. Most non-player characters that can be interacted with can't be fought by players, but many scenic non-player characters have combat levels and can be fought.
- A Non-Player Character (NPC) is a general gaming term for any non-player controlled character. In Dragon Quest, these characters range from townspeople who do nothing more than talk to the player, to party members which are completely controlled by the computer. In many cases, completing game scenarios and quests revolves around finding specific NPCs who can aid the player in some ways as well as give them quests.
- A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. On the MUX, this usually means a character controlled by an admin.
- Any NPC characters of any suikoden series can be place here...
- Please see Wikipedia article on non-player character. This article is a . You can help My English Wiki by expanding it.
- A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character that is not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence. In traditional tabletop role-playing games the term applies to characters controlled by the gamemaster or referee, rather than another player.
- The player is able to interact with non-player characters who provide various information and many can be challenged at Triple Triad, by pressing .
- NPC:t muodostavat tehtävien perustat: Aloittaa tehtävän, jatkaa tehtävää, lopettaa tehtävän, antaa palkinnot ja kättelyt. Runescape Classicissa NPC:t pystyvät puhua vain yhdelle pelaajalle kerrallaan. Pelaajat käyttivät tätä pahantekoon, ja puhuivat NPC:ille mutta eivät vastanneet nille, joten ne vain seisoivat monta minuuttia samassa paikassa. (Classicissa kumminkin oli suunniteltuna automaattinen logout jos ei liikkunut 5 minuuttiin, tämä ei kuitenkaan pätenyt jos pelaaja oli puhumassa NPC:lle) Pelaajat alkoivat tehdä tätä myöskin uusien tehtävien kanssa. Jagex kuitenkin muutti tämän systeemin: Jos pelaaja ei vastannut NPC:lle hän lähti automaattisesti keskustelusta.
- Non-Player characters, often referred to as "NPCs" or "Mobs" are computer controlled figures in the game. Friendly are usually called NPCs while hostile are often designated as Mobs.
- Non Player Characters are units controlled by te game's AI that help players in many ways (See NPC Professions). They are mostly found in cities. When a player interacts with an npc a window will open showing it's salute, and allowing to choose some dialog lines. In the lower right of the window, there's a menu with actions related to the npc's nature. Commerce, quests, premium, etc. If the player talks to an npc as a part of a quest, the window will show an automatic dialog regarding the quest, instead of the original salute.
- non playable charter
- A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster. (Though they are a participant in the game, a gamemaster is usually not referred to by the technical term "player".)
- A non-player character (NPC) is a character controlled by a Dungeon Master or scripting rather than by a player (a player character).
- A non-player character (also known as an NPC) is a character in the game who is not controlled by one of the players, but either by those managing the game or by the programming within the game (e.g. Count's First Secretary).
- A Non-Player Character (NPC) is a character within the MUSH that is played through, or projected, by player characters during roleplay sessions so as to diversify or deepen the unfolding story. They can also be referred to or referenced in dialogs, without ever actually "meeting them" or their being played. In some instances they go nameless, while in others, they take on vast backgrounds and histories, and become integral parts of the story. NPC's rarely, if ever, have stats applied to them.
- NPCs form the foundations for quests: beginning them, continuing the story, giving information and handing out rewards and items.
- Non-player character eller NPC er en person som ikke styres av en spiller. En NPC kan ofte snakkes med og kan ikke angripes, NPC må ikke forveksles med et monster som er mulig å angripe. Når man høyreklikker på en NPC vises navnet i gul skrift, i motsetning til menneskelige spillere som har navnet i hvit skrift. Alle NPCene er laget av Jagex og plassert i spillet for å utføre en spesiell oppgave, som f.eks å gi spillere en quest, nyttig informasjon, trades med eller andre ting.
- A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program|program, and not controlled by a human.
- A Non-Player Character (or NPC) is a character in Stellar Dawn that is not controlled by a player; rather they are controlled by the game itself. The functions of a NPC may vary; examples include monsters to fight, shopkeepers, or just random people around the world whom you can have a chat with (though NPC dialogue is always very similar). In RuneScape, they are represented on the minimap by a yellow dot. Non-player characters will probably be represented on a minimap in a similar way in Stellar Dawn as well.
- Non-player character, or NPC, is a term originating in tabletop role-playing games for any character that is not directly controlled by a player. NPCs are controlled instead by the Game Master and as such run the gamut from important allies and arch-villains to staples such as the innkeeper, the shop merchants, and the random people on the street. The term has since expanded into use by other types of RPGs, such as console games and "interactive online stories" (essentially text-based RPGs). In the latter, the term is loosely synonymous with supporting character and bit character.
- A Non-Player Character, or non-playable character often shortened to NPC, is a character who is usually a part of the program (game), and not controlled by a human but rather by artificial intelligence (AI).
- A non-player character (NPC) is a character in the game which is not controlled by a player and usually recites scripted dialog and actions. NPCs often give the player quests and contribute to the atmosphere of the game.
- A Non-Player Character (NPC) is an instance that cannot be played and has a set course or action to take.
- A non-player character (NPC) is a character controlled by the Dungeon Master instead of a player. NPCs include enemy characters, but are also commonly used for storyline purposes, and may purely be speaking roles, without any combat presence.
- Unlike in the current version of RuneScape, NPCs in RuneScape Classic can only talk to one player at a time. This can make activities such as banking and quests particularly difficult in crowded areas. NPCs in RuneScape Classic do not have their own interface when talking, like in the newer game. Instead; text appears in the normal chat window and players can respond to NPCs by clicking on text in the top left corner of the game screen.
- A non-player character (or NPC) is any character in a game that is not controlled by a human player. In the Civilization games, this term can refer to both Barbarians and AI civilizations.
- Non-player characters (NPCs) are a species of parasite which primarily infect RPGs. Though they appear human to the untrained eye, diligent study has shown them to in fact be composed primarily of placeholders. Though some scientists claim to have detected traces of drama in their composition, this is still highly disputed.
- This article contains external links; these should be removed and replaced with internal links where required. An NPC is any Character or Model that is animated but not directly controlled by a person, this would mean that monsters too, are NPCs The NPCs that are in town sell items that players must use penya to buy, or gain penya by selling to them, NPC in generall USUALLY (but not in all cases) depicts a Shop or quest NPC (Or even one that just does nothing)
- Non-Player Characters, or NPCs, generally refer to non-hostile creatures not controlled by a human player. Technically speaking, NPCs can actually include both friendly and hostile characters. Though in practice players tend to use the term "Mob" or "Monster" to refer to hostile NPCs/creatures, and not really care about the superset of hostile and non-hostile characters. For a complete list of all non-hostile NPC's in the game, see: All of the NPCs in the game (friendly, hostile and those that are both) can be found within the species of the .
- Non-player characters (NPCs) are characters run by scripts or a DM. They are the people and creatures that populate a module and that player characters interact with. Their roles range from quest givers to generic extras; from merchants to adversaries; and so on.
- A non-player character (or NPC) is a computer-controlled pilot or agent. These characters exist to provide a fuller feeling to the game world, although their interaction with the player is often limited. NPCs might include:
- No, not a character who isn't "a player." Or a Player. This is a term referring to game characters other than the one you're playing as. The term originated with paper-and-dice role playing games, specifically the Dungeons and Dragons ancestor Chainmail. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much Character Development, unless the dev team or gamemaster is exceptionally skilled. The counterpart, of course, is the Player Character.
- In Roleplaying, a Non Player Character (abbreviated in NPC) is a character pesent in the environemnts but not acted by one of the player. When required, the NPC are played by the Game masters. On Second Life, NPC may be represented by prim objects, for example, guards in front of a door or the interactive NPC from the SWQS. They may also not be viewed in world, leaving the player to imagine their presence, for instance there is always jedi in the great temple, even if none is logged in world.
- A Non-Player Character (sometimes "non-playable character" or "non-player class"), often shortened to NPC, is a character on a simm that is not directly under the control of a writer. NPCs vary greatly in importance, from the NPC innkeeper seen once by the player characters, to the NPC arch-nemesis who comes back time-and-again for an entire campaign. While every inhabitant of the game's world except the PCs are NPCs, very few are given any detail by the gamemaster (GM). In fact, most of the minor ones are invented on the spot as needed — doing this well is in fact one of the hallmarks of a good GM and a good, inspired writer in general. There is some debate about how much work should be put into an important NPC's bio; some players prefer to have every NPC completely defined with a person
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