About: Shadowrun (Sega)/Archetype   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Joshua can start Shadowrun as one of three Archetypes: A Samurai, Decker, or Gator Shaman. Generally, the primary decision is whether to go Shaman or not. As a shaman, Joshua has access to some extremely powerful spells, which can be extremely potent especially against enemies built for conventional combat (namely the Renraku Strike Team). The primary downside to this is a lack of cyberware, which can be compensated for with Spell Locks and Protection Talismans.

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  • Shadowrun (Sega)/Archetype
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  • Joshua can start Shadowrun as one of three Archetypes: A Samurai, Decker, or Gator Shaman. Generally, the primary decision is whether to go Shaman or not. As a shaman, Joshua has access to some extremely powerful spells, which can be extremely potent especially against enemies built for conventional combat (namely the Renraku Strike Team). The primary downside to this is a lack of cyberware, which can be compensated for with Spell Locks and Protection Talismans.
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  • Joshua can start Shadowrun as one of three Archetypes: A Samurai, Decker, or Gator Shaman. Generally, the primary decision is whether to go Shaman or not. As a shaman, Joshua has access to some extremely powerful spells, which can be extremely potent especially against enemies built for conventional combat (namely the Renraku Strike Team). The primary downside to this is a lack of cyberware, which can be compensated for with Spell Locks and Protection Talismans. Shaman can be upgraded to the Decker by installing a datajack, thus becoming a universal character. Though, the price for that is the decrease of Essence from 6.0 to 5.8 and, hence, Magic from 6 to 5. You'll have to spend a lot of Karma for gaining Decker's skills needed as well. If you don't install a cyberjack, you have to hire a Decker each time Joshua wants to get anything done in the Matrix. Also, upgrading Joshua's spellbook can be a costly endeavor, compared to the cost of a gun and some ammo. While the Gator Shaman stands out as the only one of the three able to use magic, the differences between the Decker and Samurai are less obvious: The Samurai starts with attributes and skills emphasizing the attack skills of Firearms, Melee, and Grenades, with equipment to match (a slightly better pistol, grenades, and Hand Razors) while the Decker emphasizes support skills, particularly Computers, and starts with a Datajack. The Gator Shaman has even weaker stats than the Decker, but his magic makes up for it. For those allergic to both grenades and melee, the Samurai's skill set might be seen as wasted skill points compared to the Decker, for whom Biotech and Negotiation are always useful skills to get a head start on.
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