Characters wear belts to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defense rating by default unless they give such specific bonuses. __TOC__
Characters wear belts to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defense rating by default unless they give such specific bonuses. __TOC__
Characters wear belts to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defense rating by default unless they give such specific bonuses. __TOC__