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An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Izefia is one of several Shadow Druids encountered during Baldur's Gate. He is stationed in the Third Cloakwood area, seemingly waiting for anyone to pass-by in order to pass judgement. If set upon, Izefia's first few spells may including Call Woodland Beings, Summon Insects, along with the standard lower level druidic spells.

AttributesValues
rdf:type
rdfs:label
  • Izefia
rdfs:comment
  • Izefia is one of several Shadow Druids encountered during Baldur's Gate. He is stationed in the Third Cloakwood area, seemingly waiting for anyone to pass-by in order to pass judgement. If set upon, Izefia's first few spells may including Call Woodland Beings, Summon Insects, along with the standard lower level druidic spells.
Level
  • 7(xsd:integer)
Strength
  • 9(xsd:integer)
Alignment
  • Neutral
dcterms:subject
Spells
  • 15(xsd:integer)
no of attacks
  • 1(xsd:integer)
Morale
  • 12(xsd:integer)
Hit points
  • 44(xsd:integer)
Intelligence
  • 12(xsd:integer)
xp value
  • 120(xsd:integer)
Wisdom
  • 16(xsd:integer)
thac
  • 15(xsd:integer)
Charisma
  • 12(xsd:integer)
dbkwik:baldursgate...iPageUsesTemplate
Dexterity
  • 16(xsd:integer)
Name
  • Izefia
Coordinates
  • 21001450(xsd:integer)
Poly
  • 13(xsd:integer)
Constitution
  • 10(xsd:integer)
Items
Base
  • 10(xsd:integer)
Class
Area
Race
  • Human
Death
  • 10(xsd:integer)
recovery Time
  • 60(xsd:integer)
breaking point
  • 6(xsd:integer)
wands
  • 14(xsd:integer)
breath
  • 16(xsd:integer)
abstract
  • Izefia is one of several Shadow Druids encountered during Baldur's Gate. He is stationed in the Third Cloakwood area, seemingly waiting for anyone to pass-by in order to pass judgement. If set upon, Izefia's first few spells may including Call Woodland Beings, Summon Insects, along with the standard lower level druidic spells. If Jaheira is a member of the player's party, he will attack after a brief sermon, however if Faldorn is present in the party, he will yield to her and remain passive. Otherwise, he may still attack unless the player says they are tracking "villains in these woods" (Dialogue option 2.0). No matter the dialogue option, he will usually mention a "fool in a cave to the northeast that dares to enslave the animals of this wood for this petty tasks" - referring to Peter of the North.
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