| rdfs:comment
| - Cybernations was started on January 6, 2006. It premiered to pretty much no fanfare and only a handful of nations joining over the next few days. After a week there were about 100 nations, who were mostly a friendly and tight-nit community. From the beginning, Alliances have been the cornerstone of the game. Though there were a sizable number in the early days, the ones of significance were two: The Cross Atlantic Treaty Organization founded by Depraved, and the Imperial Nations Coalition created by Ninja, henceforth known as CATO and INC, respectively. After massive growth, CATO changed its name to the Global Alliance and Treaty Organization, or GATO, the name it is known by today.
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| abstract
| - Cybernations was started on January 6, 2006. It premiered to pretty much no fanfare and only a handful of nations joining over the next few days. After a week there were about 100 nations, who were mostly a friendly and tight-nit community. From the beginning, Alliances have been the cornerstone of the game. Though there were a sizable number in the early days, the ones of significance were two: The Cross Atlantic Treaty Organization founded by Depraved, and the Imperial Nations Coalition created by Ninja, henceforth known as CATO and INC, respectively. After massive growth, CATO changed its name to the Global Alliance and Treaty Organization, or GATO, the name it is known by today. Both alliances grew in numbers, yet the tension between them also grew. On the forums, members of both sides were baiting each other, GATO members pointing out the significant lack of organization in the INC, which was really a loose group of nations who followed the orders of Ninja, the group’s president. On the private GATO forums, some nations began discussing war with the INC. They did not realize Ninja had a spy in GATO, and heard it all. When he heard about the murmurs of war, he panicked and declared war upon GATO, coining the name for this conflict, “World War I.” While World War I was a relatively small conflict in scale compared to later wars, it was the first true alliance v. alliance war. Nobody really won the conflict. Eventually, the Vice-President and Co-Founder of the INC, Chris Miller, decided the conflict was pointless and negotiated peace with GATO. Significantly, after the war, GATO continued to boom while the INC slipped into steady decline. After the INC folded, GATO was left the Cyberverse’s sole hyper power, a monopoly of strength yet unmatched by any alliance. But they would only occupy the throne for a brief time. There was going to be a boom in the number of nations, and the only question was when. This “when” came when the game was discovered by the community of NationStates, a far larger (but inferior) nation simulation game. Members of NS were fascinated by the new potential of Cybernations, and came in masses, opening the doors on new alliances. The first of these was the Greenland Republic, which would become better known by its later name the National Association for Arctic Countries (NAAC). There was also the FCS Foreign Legion, later renamed the Legion. But there is one of these alliances more powerful than the rest. It is arguably the most powerful, controversial alliance in CN history: The New Pacific Order, the NPO.
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