About: Shootdodge   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The act of a Shootdodge is essentially a dive used to evade enemy attacks by moving quickly and becoming a more difficult target to hit, performed by pressing the Shootdodge key while your character is moving. Shootdodging also automatically reloads your equipped weapon(s). This can be exploited to nearly double a weapon's magazine capacity without having to reload; Max can fire 29 rounds with a Kalashnikov, then perform a Shootdodge, instantly giving him access to 30 more rounds. This tactic is not as important in Max Payne 2 due to Bullet Time reloading feature.

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  • Shootdodge
rdfs:comment
  • The act of a Shootdodge is essentially a dive used to evade enemy attacks by moving quickly and becoming a more difficult target to hit, performed by pressing the Shootdodge key while your character is moving. Shootdodging also automatically reloads your equipped weapon(s). This can be exploited to nearly double a weapon's magazine capacity without having to reload; Max can fire 29 rounds with a Kalashnikov, then perform a Shootdodge, instantly giving him access to 30 more rounds. This tactic is not as important in Max Payne 2 due to Bullet Time reloading feature.
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abstract
  • The act of a Shootdodge is essentially a dive used to evade enemy attacks by moving quickly and becoming a more difficult target to hit, performed by pressing the Shootdodge key while your character is moving. Shootdodging also automatically reloads your equipped weapon(s). This can be exploited to nearly double a weapon's magazine capacity without having to reload; Max can fire 29 rounds with a Kalashnikov, then perform a Shootdodge, instantly giving him access to 30 more rounds. This tactic is not as important in Max Payne 2 due to Bullet Time reloading feature. One overall tactic to make ample use of the Shootdodge, regardles of whether playing single player or multiplayer, is to generally never dive forward towards a target who can see you. This puts your head forward, perfect for taking massive damage from a headshot, and generally keeps you within the enemy's crosshairs, with little need to adjust their aim. The same can be said for diving directly backwards as well, so moving to the side can get you out of the enemy's iron sights. Make use of open areas and tall structures to get the drop on enemies, and use the Shootdodge to round corners to surprise them with slow-motion gunfire.
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