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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

VCS, or Vehicle Combat System is a physical vehicle-based system that's been in development for the Star Wars RP community, and is currently on version 1.7. Developed by Jasith Bachman, Talotzen Sigal, and Shoggoth Kleiner, VCS allows for a variety of stat values to suit a variety of different vehicles, rather than limiting all vehicles to one, or even a few weapon or health types. VCS' versatility allows for varying shield and hull values, in addition to their rate of deflection, and weapons of varying yields, for instance, light blasters that do 50 damage versus missiles that do 200 damage and 100 splash damage

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  • VCS
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  • VCS, or Vehicle Combat System is a physical vehicle-based system that's been in development for the Star Wars RP community, and is currently on version 1.7. Developed by Jasith Bachman, Talotzen Sigal, and Shoggoth Kleiner, VCS allows for a variety of stat values to suit a variety of different vehicles, rather than limiting all vehicles to one, or even a few weapon or health types. VCS' versatility allows for varying shield and hull values, in addition to their rate of deflection, and weapons of varying yields, for instance, light blasters that do 50 damage versus missiles that do 200 damage and 100 splash damage
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abstract
  • VCS, or Vehicle Combat System is a physical vehicle-based system that's been in development for the Star Wars RP community, and is currently on version 1.7. Developed by Jasith Bachman, Talotzen Sigal, and Shoggoth Kleiner, VCS allows for a variety of stat values to suit a variety of different vehicles, rather than limiting all vehicles to one, or even a few weapon or health types. VCS' versatility allows for varying shield and hull values, in addition to their rate of deflection, and weapons of varying yields, for instance, light blasters that do 50 damage versus missiles that do 200 damage and 100 splash damage
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